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Add "Abandoned Isles" map by gimp #3
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09_abandoned_isles.conf
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| h = 140 | ||
| rotation = z | ||
| author = gimp | ||
| initial_stuff = default:sword_stone,default:pick_stone |
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Missing conf keys:
team.1 = red
team.1.color = red
team.1.pos = <pos of flag 1>
team.2 = blue
team.2.color = blue
team.2.pos = <pos of flag 2>
This issue is most likely because an old version of ctf_map has been used, as the missing conf values issue was fixed more than 2 months ago, in MT-CTF/capturetheflag@6375bb2
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I'll see if I can manually add it to the conf...
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Ok, I will try to get it working. Last time I tried to add flag positions it put the spawn in the wrong position everytime.
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That's because the coords are relative to the center of the schem. This is because it's a schem, and the flag positions are bound to change depending on its placement.
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You can manually add the coords of the flags position to the config file
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Done, I tested it on LAN and it worked
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The cube would be better if it looked more natural |
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Ive been adding some more islands and made the cubes more natural looking with the power of tnt, and exported it properly |
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Gimp and I are going to applying the feedback about making the cubes more natural that was given on the discord, so don't merge yet |
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I finally finished it. I have made the big islands pointy as requested and have added a lava floor also I have added tiny indestructible islands to stop the water from reaching till the lava and have also made critical areas indestructible as ANAND suggested. Also the start items are a sword a pistol and 5 torches. As quite a bit of the map is indestructible and there isn't much land to dig up should I also include a few blocks in the spawn items? |
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ANAND said some more land would be nice, and I have obliged. Demo video is on #maps on discord. |
09_abandoned_isles.conf
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| h = 140 | ||
| team.2 = blue | ||
| name = Abandoned Isles | ||
| initial_stuff = default_sword:steel,shooter:pistol,default:sandstone 50 |
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Are you sure this is correct?
| initial_stuff = default_sword:steel,shooter:pistol,default:sandstone 50 | |
| initial_stuff = default:sword_steel,shooter:pistol,default:sandstone 50 |
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Whoops, fixed it.
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Thanks for the feedback, will do. I actually want the ice and snow as it adds more variety to the map, but if you want then I will change it. |
If you prefer the snow and ice, please do keep it. I do find it adds some variety, at the cost of some consistency. Remember, my review is subjective, if you disagree on some points, please do, this is your map, not mine. My review is not meant to change your opinion, it's meant to point out quirks of the design to ensure you are aware of them. Some parts that I criticize I actually agree with, . My review doesn't prevent the map from being accepted, it's just my personal opinion, Not the moderators. |
That's not a good idea, as the upper layers can then be dug by players. The base will then be floating, which makes the map potentially unplayable, as players will immediately fall to their deaths when they get out of their base. |
I meant the bottom layer of each island, not only the bottom ones. I completely agree that players shouldn't be able to fall to their death. Sorry for the misunderstanding, French is my maternal language. |
Yes, I already understood that, and that's precisely what is a bad idea. Islands generally have a shape resembling an inverted cone/pyramid. Making the bottom layer, i.e. the layer with the least area, indestructible, means that
Making the top layer indestructible means that the island is essentially indestructible as a whole, but is also safe from the two issues stated above. |
Gimp and i decided not to have apples on the map. |
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There is no point in having apples since they are going to be removed in the future with the addition of medkits. |
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I doubt players would have much use for apples anyways, dying from lava will be very common. I agree with your decision. Remember my review doesn't completely reflect my opinion. @MinetestSam Will apples be fully replaced by medkits, or partially replaced? I guess medkits make more sense, especially spawning in chest. But Apples allow the map creator to hide health on the map. My map #16 is Apple enriched. |
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Tested out the map. Much better than before, but there's still scope for improvement:
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The path won't matter as the player gets 50 sandstone but yes that would also mean that the player can't bridge due to shotguns destroying the sandstone |
I see,we'll change that |
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I will make the bridges indestructible and change the name, but why do we need more chests if the players already spawn with sufficient resources? If you think it still needs more resources then I will try to add custom chest zones. |
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Apart from the decent starting kit, players can find good stuff in the chests like guns, grenades, etc. If there are very few chests, only a couple of players get to enjoy the loot, which would give them a significant edge over the others. As you said, the decent started kit does alleviate this to a certain extent, but it'd still be fairly unbalanced. |
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Question, will chest spawn on the water-catching island?
I agree setting custom chest zones is a good idea.
If you are setting custom chest zones. I'm guessing it will be the main island. But I'd suggest adding one on those ice islands, given they aren't connected to the path, and we're partially added just to fill up the void. Giving them extra chest could give them more importance.
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Sent from my Android device with K-9 Mail. Please excuse my brevity.
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I have fixed the bridge problem. I can't seem to understand how the custom chest zones work, can someone help me? |
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Custom chest zones are basically cuboidal regions, which can be configured by providing the relative coords of 2 diagonally opposite corners. |
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I deleted my fork by mistake so, theres a new pull request, sorry #26 |



I've changed the initial stuff for this map to a stone sword a stone pick and three torches.
Here are some screenshots of it:
EDIT: Changed the screenshots to default textures