feat: add unique id to entity that is serialized#430
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Don't entities already have IDs? |
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They are not persistent and are changed upon every game load. |
Darxo
approved these changes
Feb 6, 2025
So it automatically gets ser/deserialized during entity ser/de and is properly set during deser instead of after it - because flags are the first thing to get deserialized.
- Entities without UID not getting assigned one after loading MSU in existing campaign. - Explicitly give the UID a null value during deserialization of the game.
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TaroEld
reviewed
Mar 10, 2025
TaroEld
approved these changes
Mar 11, 2025
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Vanilla has a
getID()for entities but that ID is changed on every game load. This PR adds a Unique ID to every entity that is preserved across game save/load. This can be useful for a number of things.