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I hear lots of complaints about the monster self-adjusting system, from both developers and players. Scripts that self-adjust include this base, and the addparam set_self_adj;X inserts this base to monsters as well. This self adjust script is ALSO responsible for adjusting XP rewarded based off of lots of other addparam adjustments too. More health, damage, speed, elemental types, etc, will affect the monster's XP so edit carefully this affects a LOT of maps.
I think that XP should be rewarded more freely for additional fight challenges, and I think that the "tier 1-6" system should be re-balanced or planned better.
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