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Issues: LunarG/gfxreconstruct
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Add frame number to messages received through debug utils
P1
Prevents an important capture from being replayed
#1859
opened Nov 1, 2024 by
bradgrantham-lunarg
Add support for copying ahb without cpu read mask
P1
Prevents an important capture from being replayed
#1812
opened Oct 15, 2024 by
ziga-lunarg
•
Draft
[replay] Possible to crash replay of trimmed capture with orphaned debug utils messenger
capture
Issue with capture
P1
Prevents an important capture from being replayed
vulkan
#1788
opened Oct 7, 2024 by
bradgrantham-lunarg
Add proper handling for vkCmdExecuteGeneratedCommandsEXT in the dump resources codepath
P1
Prevents an important capture from being replayed
replay
Issue with replay (capture was successful)
vulkan
#1777
opened Sep 30, 2024 by
nickdriscoll-lunarg
Ensure all fields are initialized even for kIsNull in Code gen
openxr-experimental
Related to OpenXR experimental support
P1
Prevents an important capture from being replayed
#1775
opened Sep 27, 2024 by
jzulauf-lunarg
Vulkan dump resources - add optional callback for handling dumped resource data
P1
Prevents an important capture from being replayed
task
Work to be performed
vulkan
#1764
opened Sep 25, 2024 by
davidd-lunarg
Vulkan dump resources: don't exit() process
P1
Prevents an important capture from being replayed
task
Work to be performed
vulkan
#1761
opened Sep 25, 2024 by
davidd-lunarg
DX12 Swapchain buffers' resource states could be wrong for trimming case.
bug
Something isn't working
capture
Issue with capture
d3d12
Issue with D3D 12 support
P1
Prevents an important capture from being replayed
replay
Issue with replay (capture was successful)
trimming
Issue with trimming in capture or in replay
#1755
opened Sep 24, 2024 by
locke-lunarg
vulkan dump resources: arg parsing fix
P1
Prevents an important capture from being replayed
#1747
opened Sep 18, 2024 by
panos-lunarg
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Expose 2 symbols from android_main
P1
Prevents an important capture from being replayed
#1739
opened Sep 13, 2024 by
panos-lunarg
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Fix capture deadlock when Prevents an important capture from being replayed
vkQueuePresentKHR
unlocks a CPU wait
P1
#1708
opened Sep 4, 2024 by
marius-pelegrin-arm
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Initial support for D3D11
d3d11
P1
Prevents an important capture from being replayed
#1698
opened Aug 30, 2024 by
dgraves
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Track external android format
P1
Prevents an important capture from being replayed
#1695
opened Aug 29, 2024 by
ziga-lunarg
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Load gfxrecon layer when replaying with a release build on Android
android
P1
Prevents an important capture from being replayed
replay
Issue with replay (capture was successful)
#1665
opened Aug 13, 2024 by
panos-lunarg
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State files
P1
Prevents an important capture from being replayed
#1660
opened Aug 12, 2024 by
panos-lunarg
•
Draft
[replay] Replay restarts during orientation change on android
android
P1
Prevents an important capture from being replayed
#1635
opened Jul 25, 2024 by
ziga-lunarg
Enable marking of api calls injected by the replayer
P1
Prevents an important capture from being replayed
replay
Issue with replay (capture was successful)
vulkan
#1634
opened Jul 25, 2024 by
naomipappe
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Fix Prevents an important capture from being replayed
replay
Issue with replay (capture was successful)
vulkan
vkSetDebugUtilsObjectNameEXT
and vkSetDebugUtilsObjectTagEXT
for VkDeviceMemory
objects when using rebind allocator.
P1
#1632
opened Jul 23, 2024 by
marius-pelegrin-arm
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[replay] Background is not drawn during the loading screen of some apps
android
P1
Prevents an important capture from being replayed
#1627
opened Jul 18, 2024 by
ziga-lunarg
Fix crash when window cannot be opened with same resolution
P1
Prevents an important capture from being replayed
replay
Issue with replay (capture was successful)
vulkan
#1568
opened May 30, 2024 by
marius-pelegrin-arm
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Copyright years inconsistent, out of date, and not enforced be CI
P1
Prevents an important capture from being replayed
#1548
opened May 14, 2024 by
jzulauf-lunarg
Add macOS vulkaninfo capture to internal CI
P1
Prevents an important capture from being replayed
vulkan
#1545
opened May 13, 2024 by
bradgrantham-lunarg
ray-tracing captures are not tracked correctly
P1
Prevents an important capture from being replayed
vulkan
#1526
opened Apr 30, 2024 by
bradgrantham-lunarg
Handle use of AHB on Android without QueuePresent with FrameBoundary as frame
android
P1
Prevents an important capture from being replayed
#1494
opened Apr 11, 2024 by
bradgrantham-lunarg
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