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Project Components

The GFXReconstruct project provides tools for the capture and replay of graphics API calls, allowing the graphics commands executed by an application to be recorded to a file that may later be replayed to reconstruct the graphics-specific behavior of the captured application. The replay code has been organized with a framework design to make it easy to create additional tools for processing capture files.

The GFXReconstruct components currently provided with this repository are:

  • The VK_LAYER_LUNARG_gfxreconstruct Vulkan layer for capturing Vulkan application commands.
  • The D3D12 capture libraries for capturing D3D12 application commands.
  • The gfxrecon-replay tool to replay GFXReconstruct capture files.
  • The gfxrecon-info tool to print information describing GFXReconstruct capture files.
  • The gfxrecon-compress tool to compress/decompress GFXReconstruct capture files.
    • NOTE: The gfxrecon-compress tool requires LZ4, Zstandard, and/or zlib, which are currently optional build dependencies.
  • The gfxrecon-extract tool to extract SPIR-V binaries from GFXReconstruct capture files.
  • The gfxrecon-convert tool to convert GFXReconstruct capture files to a JSON Lines listing of API calls. (experimental for D3D12 captures)
  • The gfxrecon-optimize tool to produce new capture files with improved replay performance.

Contributing

If you intend to contribute, the preferred work flow is for you to develop your contribution in a fork of this repo in your GitHub account and then submit a pull request. Please see the CONTRIBUTING file in this repository for more details

Building

Instructions for building the contents of this repository can be found in the BUILD.md documentation.

Usage

Instructions for using the GFXReconstruct capture and replay tools can be found at the following locations:

License

This work is licensed under the terms of the MIT License; see LICENSE for more information.

Appropriate Use

GFXReconstruct is a suite of tools intended for the purpose of improving application and platform quality by allowing the analysis of capture and replay of graphics command streams. Use cases include, for example, regression testing, silicon and platform bringup, and reporting bugs. Using GFXReconstruct to extract assets from an application or game for which you don’t have an appropriate license may violate copyrights or software licenses.