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HPTK License: MIT version

Hand Physics Toolkit (HPTK) is a toolkit to build physical hand-driven interactions in a modular and scalable way. Hand physics and hover/touch/grab detection are modules included. This toolkit can be combined with MRTK-Quest for UI interactions. Only Oculus Quest is supported at the moment.

Main features

  • Data model to access hand components and lerp values to compose gestures and trigger actions.
  • State-of-the-art hand physics that can be configured in detail through configuration assets.
  • Hover/Touch/Grab detection with support to interactions involving multiple objects and hands.
  • Code architecture based on isolated modules. Support to custom modules. (Wiki).
  • Input abstraction. RelativeSkeletonTracker included to mimic other hands. (Wiki).

Example project

Demo video

Supported versions

Supported target devices

  • Oculus Quest - Android

Supported render pipelines

  • Universal Render Pipeline (URP)

Getting started with HPTK (Oculus Quest)

  1. Obtain HPTK.
  2. Import Oculus Integration.
  3. Configure Build Settings (Oculus Quest).
  4. Configure Project Settings (!).
  5. Setup a scene with hand tracking support (Oculus Quest).
  6. Setup HPTK specific components.
  7. Setup platform specific HPTK components (Oculus Quest).
  8. Modify/Create HPTK Configuration Assets (if needed).

Checkout the Wiki for a detailed step-by-step guide.

Wiki

The Wiki also includes more details about:

  • Modules overview.
  • Getting started with HPTK.
  • How to build new HPTK modules.

Author

Jorge Juan González - HCI Researcher at I3A (University of Castilla-La Mancha)

LinkedIn - Twitter - GitHub

Acknowledgements

Oxters Wyzgowski - GitHub - Twitter

Michael Stevenson - GitHub

Nasim, K, Kim, YJ. Physics-based assistive grasping for robust object manipulation in virtual reality. Comput Anim Virtual Worlds. 2018; 29:e1820. https://doi.org/10.1002/cav.1820

Linn, Allison. Talking with your hands: How Microsoft researchers are moving beyond keyboard and mouse. The AI Blog. Microsoft. 2016 https://blogs.microsoft.com/

License

MIT

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