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Zuma Deluxe Decompilation

Based on reverse engineering of Mac and Windows executables distributed on PopCap.com.

Status: Fully playable, but potential bugs and inaccuracies are expected.

Dependencies:

  • It's pretty much self contained, it compiles and works fine with MinGW and MSVC toolchains.
  • CMake 3.18+: https://cmake.org/
  • BASS 1.8 DLL, shipped with original game, if you're compiling a 32-bit version.
  • or BASS 2.4 DLL, which you can get from https://www.un4seen.com/, required for 64-bit builds (as BASS 1.x is not available for 64-bit platforms), optionally supported in 32-bit builds.

Differencies / accuracy notes:

  • The most noticeable difference is that this project is based on open-source release of SexyAppFramework (1.3), with patches to bring back certain old behavior. Later we may reverse engineer framework code and bring it closer to older/internal versions of SexyApp.
  • To reduce legal risk, we do not aim to reverse engineer DRM stuff, the resulting executable is DRM-free.
  • Game logic code is where we put most care and aim for asm accuracy where possible.
  • Certain variable/parameter names and missing methods have been reconstructed by reverse engineering Flash/C# ports of Zuma's Revenge and Zuma web game.

Legal notes:

  • The source code of game itself (everything in source/CircleShootApp/) is provided as-is.
  • Any modifications are licensed under MIT.
  • The main focus of the project is bug-fixing, modding and porting and is done in a good faith - we don't condone piracy, we just essentially want to give the game a "second life".
  • The decompilation project does not include any assets - you need to get them from your own copy of the game - if you don't own it, Steam version is easily available: https://store.steampowered.com/app/3330/Zuma_Deluxe/

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Zuma Deluxe (1.0.0) decompilation (WIP)

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  • C++ 80.0%
  • C 19.6%
  • CMake 0.4%