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Copy file name to clipboardExpand all lines: Assets/Live2D/CubismMotionSyncPlugin/Framework/Processor/CRI/CubismMotionSyncCriProcessor.cs
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@@ -158,9 +158,18 @@ public CubismMotionSyncCriAudioInput MotionSyncAudioInput
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/// </summary>
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privatefloatCurrentRemainTime{get;set;}
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/// <summary>
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/// <see cref="CubismMotionSyncCriEngine.InitializeEngine"/> was called or not
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/// </summary>
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/// <remarks>
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/// Since it is not a good idea to call <see cref="CubismMotionSyncCriEngine.DisposeEngine"/> before <see cref="CubismMotionSyncCriEngine.InitializeEngine"/> is called cache whether it is initialized or not.
Copy file name to clipboardExpand all lines: CHANGELOG.md
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The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
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## [Unreleased] - ####-##-##
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### Fixed
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* Fix an issue where `CubismMotionSyncEngine_CRI.DisposeEngine()` could be called at an unintended time. by [@ppcuni](https://github.com/Live2D/CubismUnityMotionSyncComponents/pull/6)
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