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[Bug]: Source actor becomes a wild pointer when Actor falls to die in onMobHurt #157

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@panjj95

Description

@panjj95

Describe the bug

Source actor becomes a wild pointer when Actor falls to die in onMobHurt.

To Reproduce

mc.listen('onMobHurt', ()=>{})

Expected behavior

It works fine.

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No response

Platform

Windows 10

BDS Version

1.21.3.01

LeviLamina Version

0.13.4

LegacyScriptEngine Version

0.8.5

Additional context

trace_2024-08-02_03-31-52.log
日志
minidump_2024-08-02_03-31-52.dmp

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