Greets!
I found a bug where I can crash assetGen if my model is too large. (after importing usually)
I found that if I scale the model down to the default cube size range and apply the transform, assetGen works fine. seems like a bu with precision on blender's part. Perhaps an option to "unifying" the dimensions of the asset into a default range and then rescale afterwards to the original dimensions might be a good idea?