You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
loading the cef shared library into Godot seems to cause it to be unable to use Vulkan so the main forward+ renderer can't be used... I wonder if instead of passing a window handle which needs a GL context we can use the offscreen renderer with GPU disabled and copy the texture to an image that can be loaded in the Vulkan renderer?