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Vulkan issue: Godot shall be in "compatibility" mode instead of "forward+" mode #57

@Lecrapouille

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@Lecrapouille

loading the cef shared library into Godot seems to cause it to be unable to use Vulkan so the main forward+ renderer can't be used... I wonder if instead of passing a window handle which needs a GL context we can use the offscreen renderer with GPU disabled and copy the texture to an image that can be loaded in the Vulkan renderer?

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