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Close #16, strip out and refactor all the guts of the app! #32
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- Change `nextTurnChangeTimestamp` to `timeRemaining` - Rename `currentPlayerIndex` to `turnIndex` - Rename `playerList` to `players`
- Rename `newGistLink` to `newGist` - Rename `playerListChange` to `playerJoined` - Rename `handleUserLogin` to `loginUser`
- Use parameters instead of global variables! - Use only current player ID, no longer relies on having previous player ID - Check if elements exist before modifying them!
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Closes #16, also closes #18 and #14.
Summary of changes:
Set editor to default to read-only mode, allow editing only once current player has been initialized
Refactor state, use
gameState
object on both server and clientsRefactor events, game initialization, and some UI functions too, stripping out and rebuilding all the guts of this app!
Add and rename/refactor these key client functions:
handleGameState
,handlePlayerJoined
, andhandlePlayerLeft
Add helper functions to both server and clients for easily accessing player data
Use timestamps on both server and client for the turn timer
Send flag with
turnChange
event to signal clients not to fork/edit Gist if turn change was triggered by the current player disconnectingUpdate
turnIndex
when players disconnect (if needed), so index always points to the correct current player (very important bug fix!)