NOTE: This repository is only here for archive purposes and is outdated. My latest code is on https://git.monoxane.com/lecom
This software is based on: https://github.com/Ericson2314/Voxlap
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Any derivative works based on Voxlap may be distributed as long as it is free of charge and through noncommercial means.
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You must give me proper credit. This line of text is sufficient:
 
VOXLAP engine by Ken Silverman (http://advsys.net/ken)
Make sure it is clearly visible somewhere in your archive.
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If you wish to release modified source code to your game, please add the following line to each source file changed:
// This file has been modified from Ken Silverman's original release - 
I am open to commercial applications based on Voxlap, however you must consult with me first to acquire a commercial license. Using Voxlap as a test platform or as an advertisement to another commercial game is commercial exploitation and prohibited without a commercial license.
 
Usage: DMD/GDC/LDC with object files (Standard): Put Makefile into vxw-client source directory. Type "make -f make_voxlap_renderer". Go to vxw-client source directory, type "make". (For GDC or LDC, type "make gdc"/"make ldc"). LDC with LLVM LTO (For FPS increase by 1/5): Put Makefile into vxw-client source directory. Type "make -f make_voxlap_renderer voxlap5.ll". Go to vxw-client source directory, type "make ll".
Licensing: This software is released under the same license as its preceding Voxlap port (https://github.com/Ericson2314/Voxlap) and as the original Voxlap Engine non-commercial license.