feat: add branding metadata rawfile to generated zones - #944
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michaeloliverx wants to merge 3 commits into
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feat: add branding metadata rawfile to generated zones#944michaeloliverx wants to merge 3 commits into
michaeloliverx wants to merge 3 commits into
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michaeloliverx
commented
Jul 27, 2026
Laupetin
reviewed
Aug 7, 2026
| if constexpr (requires { rawFile->compressedLen; }) | ||
| rawFile->compressedLen = 0; | ||
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| if constexpr (requires { rawFile->data.buffer; }) |
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TIL: you can do this... Oh wonders of modern c++.
Still a bit icky in bigger components over multiple games because its hard to debug which configuration gets what result 😅 but it's okay here i guess
Laupetin
reviewed
Aug 7, 2026
| { | ||
| const auto brandingText = CreateBrandingText(m_zone_definition, m_zone.m_name); | ||
| auto* rawFile = detail::CreateBrandingRawFile<typename Asset_t::Type, Compress>(m_memory, m_zone.m_name, brandingText); | ||
| context.AddAsset<Asset_t>(m_zone.m_name, rawFile); |
Owner
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This should probably check if such a file is already in the zone?
This current overwrites any rawfile with the same name.
It would probably be better to prioritize user input and assets over this branding file.
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Relates to #328
Example output:
Keys can be changed / discussed.