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Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)
A modern and performant C++20 read/write parser of Photoshop Files (*.psd and *.psb) with fully fledged Python bindings hosted on PyPi
A categorized collection of awesome opensource Unreal Engine 4 and 5 repos
A robust message queue system for Rust applications, designed as a Rust alternative to Celery.
G-code generator for 3D printers (RepRap, Makerbot, Ultimaker etc.)
Python - Exact ray tracing library
physical optics: integrated modeling, phase retrieval, segmented systems, polynomials and fitting, sequential raytracing...
scienstanford / pbrt-v3-spectral
Forked from mmp/pbrt-v3This is Vistalab's modified version of PBRTv3.
Open-source simulator for autonomous driving research.
AutoLens: automated lens design from scratch.
DeepLens: a differentiable ray-tracer for computational lens design.
Test framework and reference implementation of our algorithms relating to the real-time simulation of human vision.
Official repository for the OpenLensFlare framework.
The most over-engineered C++ assertion library
Tiny, dependency-free USDZ/USDA/USDC library written in C++14
Some actions for compiling plugins for Maya, and putting them into easily installable modules
A (modern) C++ implementation of the Peter Shirley Ray Tracing mini-books (https://raytracing.github.io). Features a clean project structure, perf. improvements (compared to the original code), mul…
'cubicle' - a CUDA-centric BVH query library (kNN, find closest point, etc)
A single-header C++ library for simplifying the use of CUDA Runtime Compilation (NVRTC).
Template repository for CUDA enabled benchmarks using Google Benchmark
GPU-accelerated Levenberg-Marquardt curve fitting in CUDA
stdgpu: Efficient STL-like Data Structures on the GPU
Thin, unified, C++-flavored wrappers for the CUDA APIs