Turning Band Random Field Generator on the GPU
This work is a preliminary version of the fast 3D Gaussian random field generator based on the turning band algorithm. This is a prototype beta release for Windows released under LGPL license. It internally uses FFTW and cuFFT.
If using it, please add a reference to this paper:
@inproceedings{hunger14, author = {Lars Hunger and Biagio Cosenza and Stefan Kimeswenger and Thomas Fahringer}, title = {{Random Fields Generation on the GPU with the Spectral Turning Bands Method}}, booktitle = {European Conference on Parallel Processing (Euro-Par)}, year = {2014}, pages = {656-667}, url = {https://github.com/LarsHunger/TBARF} }
Lars & Biagio