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Orbit Engine

The Orbit Game Engine is targetted to be a platform independent game engine for Game Development. The Engine is protected by the MIT license and can thus be used by anyone who likes to do so.

Feature list:

  • DirectX 11 Renderer
  • Particle Systems
  • Engine specific file format for materials, models, lights, etc...
  • A converter tool to convert fbx and obj (and wavefront material libraries) to the engine internal format.

Planned:

  • Documentation :)
  • DirectX 12 Renderer
  • OpenGL Renderer
  • Unix Support
  • Skeletal animations
  • Audio
  • DAE support by the converter
  • See the issues tab on github for more planned features.

Known bugs:

  • PhysX crashes at the end of a game
  • Bugs can be submitted under the issues tab on github.

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