The Orbit Game Engine is targetted to be a platform independent game engine for Game Development. The Engine is protected by the MIT license and can thus be used by anyone who likes to do so.
- DirectX 11 Renderer
- Particle Systems
- Engine specific file format for materials, models, lights, etc...
- A converter tool to convert fbx and obj (and wavefront material libraries) to the engine internal format.
- Documentation :)
- DirectX 12 Renderer
- OpenGL Renderer
- Unix Support
- Skeletal animations
- Audio
- DAE support by the converter
- See the issues tab on github for more planned features.
- PhysX crashes at the end of a game
- Bugs can be submitted under the issues tab on github.