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First Commit. Player moves and shoots. Duck in game, flies in circles…
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…. Ground coved with rocks.
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LanceJZ committed Jan 6, 2018
1 parent f3f9f5b commit 5a9700a
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Showing 141 changed files with 5,552 additions and 38 deletions.
83 changes: 63 additions & 20 deletions CFNGamejam2/CFNGamejam2.csproj
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@@ -1,19 +1,30 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>0269a443-1b9e-481f-aa63-a768b847a3de</ProjectGuid>
<ProjectGuid>{0269A443-1B9E-481F-AA63-A768B847A3DE}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>CFNGamejam2</RootNamespace>
<AssemblyName>CFNGamejam2</AssemblyName>
<FileAlignment>512</FileAlignment>
<MonoGamePlatform>DesktopGL</MonoGamePlatform>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<TargetFrameworkVersion>v4.5.2</TargetFrameworkVersion>
<TargetFrameworkProfile />
<ShouldCreateLogs>True</ShouldCreateLogs>
<AdvancedSettingsExpanded>True</AdvancedSettingsExpanded>
<UpdateAssemblyVersion>True</UpdateAssemblyVersion>
<UpdateAssemblyFileVersion>True</UpdateAssemblyFileVersion>
<UpdateAssemblyInfoVersion>True</UpdateAssemblyInfoVersion>
<AssemblyVersionSettings>IncrementOnDemand.Increment.DayStamp.TimeStamp</AssemblyVersionSettings>
<AssemblyFileVersionSettings>YearStamp.DayOfYearStamp.MonthStamp.TimeStamp</AssemblyFileVersionSettings>
<AssemblyInfoVersionSettings>YearStamp.DateStamp.DeltaDayStamp.Increment</AssemblyInfoVersionSettings>
<PrimaryVersionType>AssemblyVersionAttribute</PrimaryVersionType>
<AssemblyVersion>1.254.6.0540</AssemblyVersion>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|AnyCPU'">
<DebugSymbols>true</DebugSymbols>
Expand All @@ -23,7 +34,7 @@
<PlatformTarget>AnyCPU</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>false</Prefer32Bit>
<WarningLevel>4</WarningLevel>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|AnyCPU'">
<OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
Expand All @@ -33,7 +44,7 @@
<PlatformTarget>AnyCPU</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>false</Prefer32Bit>
<WarningLevel>4</WarningLevel>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup>
<ApplicationIcon>Icon.ico</ApplicationIcon>
Expand All @@ -42,69 +53,101 @@
<ApplicationManifest>app.manifest</ApplicationManifest>
</PropertyGroup>
<ItemGroup>
<Compile Include="Engine\AModel.cs" />
<Compile Include="Engine\AnimatedModel.cs" />
<Compile Include="Engine\BoundingPart.cs" />
<Compile Include="Engine\BoundingPartList.cs" />
<Compile Include="Engine\Camera.cs" />
<Compile Include="Engine\IBeginRun.cs" />
<Compile Include="Engine\ICamera2D.cs" />
<Compile Include="Engine\IDrawComponent.cs" />
<Compile Include="Engine\IFocusable.cs" />
<Compile Include="Engine\ILoadContent.cs" />
<Compile Include="Engine\IUpdateableComponent.cs" />
<Compile Include="Engine\MeshInfo.cs" />
<Compile Include="Engine\Numbers.cs" />
<Compile Include="Engine\Plane.cs" />
<Compile Include="Engine\PositionedObject.cs" />
<Compile Include="Engine\Services.cs" />
<Compile Include="Engine\SModel.cs" />
<Compile Include="Engine\Sprite.cs" />
<Compile Include="Engine\SpriteFontDisplay.cs" />
<Compile Include="Engine\SpritePositionedObject.cs" />
<Compile Include="Engine\Timer.cs" />
<Compile Include="Engine\Words.cs" />
<Compile Include="Entities\Duck.cs" />
<Compile Include="Entities\EnemyControl.cs" />
<Compile Include="Entities\Explode.cs" />
<Compile Include="Entities\ExplodeParticle.cs" />
<Compile Include="Entities\Ground.cs" />
<Compile Include="Entities\Player.cs" />
<Compile Include="Entities\TankShot.cs" />
<Compile Include="Game1.cs" />
<Compile Include="GameLogic.cs" />
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<Reference Include="MonoGame.Framework">
<HintPath>$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\MonoGame.Framework.dll</HintPath>
<HintPath>$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\MonoGame.Framework.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Icon.ico" />
<EmbeddedResource Include="Icon.bmp" />
<EmbeddedResource Include="Icon.bmp" />
</ItemGroup>
<ItemGroup>
<MonoGameContentReference Include="Content\Content.mgcb" />
<None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x86\SDL2.dll">
<None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x86\SDL2.dll">
<Link>x86\SDL2.dll</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x64\SDL2.dll">
<None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x64\SDL2.dll">
<Link>x64\SDL2.dll</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x86\soft_oal.dll">
<None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x86\soft_oal.dll">
<Link>x86\soft_oal.dll</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x64\soft_oal.dll">
<None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x64\soft_oal.dll">
<Link>x64\soft_oal.dll</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x86\libSDL2-2.0.so.0">
<None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x86\libSDL2-2.0.so.0">
<Link>x86\libSDL2-2.0.so.0</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x64\libSDL2-2.0.so.0">
<None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x64\libSDL2-2.0.so.0">
<Link>x64\libSDL2-2.0.so.0</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x86\libopenal.so.1">
<None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x86\libopenal.so.1">
<Link>x86\libopenal.so.1</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x64\libopenal.so.1">
<None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x64\libopenal.so.1">
<Link>x64\libopenal.so.1</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\libSDL2-2.0.0.dylib">
<None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\libSDL2-2.0.0.dylib">
<Link>libSDL2-2.0.0.dylib</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\libopenal.1.dylib">
<None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\libopenal.1.dylib">
<Link>libopenal.1.dylib</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\MonoGame.Framework.dll.config">
<None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\MonoGame.Framework.dll.config">
<Link>MonoGame.Framework.dll.config</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="app.config" />
<None Include="app.manifest" />
</ItemGroup>
<ItemGroup />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Expand All @@ -114,4 +157,4 @@
<Target Name="AfterBuild">
</Target>
-->
</Project>
</Project>
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