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DSVEdit 1.12.0

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@LagoLunatic LagoLunatic released this 29 Aug 23:07
· 83 commits to master since this release

New features:

  • Implemented a player editor for HoD that allows modifying each player's abilities, movement speeds, and more.
  • Several improvements to the sprite editor, including axis lines showing where the origin point is, an outline around the selected part, more accurate rendering for GBA games, and snapping GFX selection for GBA games to sizes supported by the GBA hardware.
  • The item editor now includes DoS Super Attacks and PoR Critical Arts and combo moves.
  • Added an ARMIPS patch to prevent Shanoa's back color from having an animated glow (ooe_no_shanoa_back_glow.asm).
  • PoR special objects BF-C2 are now included in the editor.
  • In HoD, Maxim mode enemies (7D-F9) are now properly documented and displayed in the editor.
  • The HoD sprite editor now displays animations for the three player characters. (It still doesn't display animations for anything else such as enemies. Also, you still cannot use darkFunction Editor to edit HoD animations.)

Changes:

  • Added Graham 2's sprites to the sprite editor's Other sprites list.
  • Added AoS's pause menu foreground objects to the sprite editor's Other sprites list.
  • Added AoS's prologue sprites to the sprite editor's Other sprites list.
  • Added AoS's Castle Corridor background sprites to the sprite editor's Other sprites list.
  • Added the sprite for OoE's object 7E (the castle intro event).
  • Added HoD's Simon player sprite to the sprite editor's Other sprites list.
  • Added HoD's area names sprite to the sprite editor's Other sprites list.
  • Added HoD's prologue moon sprite to the sprite editor's Other sprites list.
  • Added PoR's credits sprites to the sprite editor's Other sprites list.
  • Documented the "Backdashing" player state for DoS.

Bug fixes:

  • Fixed the PoR "Area Names" sprite not including the "Dracula's Castle" name.
  • Fixed the sprite editor not loading the correct overlay for the "Prologue background" and "Credits background" in the Other sprites list for OoE.
  • Fixed a bug that could cause the sprite editor to show the wrong palette after editing a part for some sprites.
  • Fixed various issues with the text editor.
  • darkFunction Exporter: Fixed sprites that use 256 color GFX pages not being exported correctly.