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Fixing the arpeggiator #3858

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Oct 9, 2017
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15 changes: 7 additions & 8 deletions src/core/InstrumentFunctions.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -305,7 +305,7 @@ InstrumentFunctionArpeggio::InstrumentFunctionArpeggio( Model * _parent ) :
m_arpCycleModel( 0.0f, 0.0f, 6.0f, 1.0f, this, tr( "Cycle steps" ) ),
m_arpSkipModel( 0.0f, 0.0f, 100.0f, 1.0f, this, tr( "Skip rate" ) ),
m_arpMissModel( 0.0f, 0.0f, 100.0f, 1.0f, this, tr( "Miss rate" ) ),
m_arpTimeModel( 100.0f, 25.0f, 2000.0f, 1.0f, 2000, this, tr( "Arpeggio time" ) ),
m_arpTimeModel( 200.0f, 25.0f, 2000.0f, 1.0f, 2000, this, tr( "Arpeggio time" ) ),
m_arpGateModel( 100.0f, 1.0f, 200.0f, 1.0f, this, tr( "Arpeggio gate" ) ),
m_arpDirectionModel( this, tr( "Arpeggio direction" ) ),
m_arpModeModel( this, tr( "Arpeggio mode" ) )
Expand Down Expand Up @@ -396,14 +396,13 @@ void InstrumentFunctionArpeggio::processNote( NotePlayHandle * _n )

frames_processed += remaining_frames_for_cur_arp;

// init with zero
int cur_arp_idx = 0;

// in sorted mode: is it our turn or do we have to be quiet for
// now?
if( m_arpModeModel.value() == SortMode &&
( ( cur_frame / arp_frames ) % total_range ) / range != (f_cnt_t) _n->index() )
{
// Set master note if not playing arp note or it will play as an ordinary note
_n->setMasterNote();
// update counters
frames_processed += arp_frames;
cur_frame += arp_frames;
Expand All @@ -416,10 +415,9 @@ void InstrumentFunctionArpeggio::processNote( NotePlayHandle * _n )

if( 100 * ( (float) rand() / (float)( RAND_MAX + 1.0f ) ) < m_arpSkipModel.value() )
{
if( cur_arp_idx == 0 )
{
_n->setMasterNote();
}
// Set master note to prevent the note to extend over skipped notes
// This may only be needed for lb302
_n->setMasterNote();
// update counters
frames_processed += arp_frames;
cur_frame += arp_frames;
Expand All @@ -440,6 +438,7 @@ void InstrumentFunctionArpeggio::processNote( NotePlayHandle * _n )
}
}

int cur_arp_idx = 0;
// process according to arpeggio-direction...
if( dir == ArpDirUp )
{
Expand Down