Father of a daughter. C++ developer. Sometimes I play Barotrauma, Bannerlord, Dwarf Fortress or the piano. He/Him.
- Sweden, Gothenburg
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swordbow-magic
swordbow-magic PublicA multiplayer 3D first-person game with procedurally generated worlds
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C++ implementation of a general sema...
C++ implementation of a general semaphore and a thread-safe circular queue. I recommend refitting the queue class with the standard semaphore available in <semaphore> if you can use C++20. 1#ifndef QUEUE_HPP
2#define QUEUE_HPP
34#include <cstdio>
5#include "semaphore.hpp"
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Generic tree class in C++ with some ...
Generic tree class in C++ with some useful transforms 1#ifndef NODE_HPP
2#include <vector>
3#include <stack>
4#include <functional>
5#include <list>
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