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  • Sweden, Gothenburg

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  1. lowpoly3d lowpoly3d Public

    A 3D engine tailored towards procedurally generated low poly graphics

    C++ 3

  2. subber subber Public

    subber.hpp contains a C++14 implementation of the publisher-subscriber pattern

    C++ 1

  3. swordbow-magic swordbow-magic Public

    A multiplayer 3D first-person game with procedurally generated worlds

    C++ 1 1

  4. C++ implementation of a general sema... C++ implementation of a general semaphore and a thread-safe circular queue. I recommend refitting the queue class with the standard semaphore available in <semaphore> if you can use C++20.
    1
    #ifndef QUEUE_HPP
    2
    #define QUEUE_HPP
    3
    
                  
    4
    #include <cstdio>
    5
    #include "semaphore.hpp"
  5. Generic tree class in C++ with some ... Generic tree class in C++ with some useful transforms
    1
    #ifndef NODE_HPP
    2
    #include <vector>
    3
    #include <stack>
    4
    #include <functional>
    5
    #include <list>
  6. sv-dev sv-dev Public

    Swedish (programmer) layout