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In the HUD, low health and overheal colors will only affect the health text shadow. Same thing for ammo pretty much, low ammo color will only affect the shadow. I also added a overheal cross. In targetID/spectator, low health/overheal colors will now affect the health background instead of the text color. Also updated chat_english with shorter strings for spectator mode.
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"UnlitGeneric" | ||
{ | ||
"$baseTexture" "vgui/replay/thumbnails/arrow_down" | ||
"$translucent" "1" | ||
"$vertexcolor" "1" | ||
"$vertexalpha" "1" | ||
} |
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,7 @@ | ||
"UnlitGeneric" | ||
{ | ||
"$baseTexture" "vgui/replay/thumbnails/arrow_up" | ||
"$translucent" "1" | ||
"$vertexcolor" "1" | ||
"$vertexalpha" "1" | ||
} |
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Successfully deployed to https://tf2huds.dev/hud/ProductHUD 🚀
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yippiee