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v1.0-dxr

@wallisc wallisc tagged this 29 Mar 21:05
Publishing the DXR Samples and Raytracing Fallback Layer.

There's 3 primary components:
 * The D3D12 Raytracing Fallback Layer is being placed in it's entirety in libraries/D3D12RaytracingFallbac
 * The DXR Samples are being placed in Samples/Desktop/D3D12Raytracing/src
 * A modified version of the MiniEngine's ModelViewer called the D3D12RaytracingMiniEngineSample. It uses the Fallback Layer for a variety of raytracing effects on the Sponza scene.

Users looking to get started can open up the project in Samples\Desktop\D3D12Raytracing\src\D3D12Raytracing.sln

Users will need to also overlay dxcompiler.dll binaries with the samples. These will be provided in the DirectX-Graphics-Samples via the releases tab in regular drops. The drop corresponding to this commit is DirectXRaytracingBinariesV1.0.zip. A script has been integrated into the solution that makes sure users are informed when these are missing and where to get them.
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