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is workaround still needed? #13

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@KosRud

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@KosRud

this.shaderComputeBoneDQ = (ComputeShader)Instantiate(this.shaderComputeBoneDQ); // bug workaround
this.shaderDQBlend = (ComputeShader)Instantiate(this.shaderDQBlend); // bug workaround
this.shaderApplyMorph = (ComputeShader)Instantiate(this.shaderApplyMorph); // bug workaround

More information should be provided on the bug, investigate if the workaround is still needed.

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