This plugin provides TCP client sockets for Android and iOS.
Beta on Android and iOS.
The API reference is here.
- Fix connect() not firing when failed on iOS
- Fix write not triggering reading bytes on iOS
- Fix disconnect() sometimes not disconnecting on iOS
- Fix connect() being run on UI thread (Android)
- Better TLS handling in Android implementation
- Fix writes being silently truncated when sending large ArrayBuffers
- Fix a case of busy-waiting (yikes!)
- Increase socket read buffer size from 4k -> 32k to match write buffer size
- Renamed plugin to pubilsh to NPM
- ios: Fix warning about unsigned -> int
- Fix ssl handshake infinite loop & return error when address is unresolvable
chrome.sockets.pipeToFile
: send receive events at most 10 times per sec
- Added mobile-only
chrome.sockets.tcp.pipeToFile
API - android sockets.tcp: send an error when receive EOF
- Remove unnecessary headers for chrome.sockets.* - ios
- Fix possible blocks leak memory
- sockets.tcp - redirect to file for iOS & Android
- Fixed chrome.sockets.udp socket close with error problem
- chrome.sockets: open selector in selector thread
- Fix auto tests & resumeRead accidentally read paused or unconnected sockets on iOS
- Improve chrome.sockets.tcp throughput for iOS & Android
- Fix setPaused for iOS
- Add setKeepAlive and setNoDelay for Android
- Don't modify interest set when key is invalid (fix #388)
- Add
chrome.sockets.secure.tcp
and refactorchrome.sockets.*
- Fix a NullPointerException on Android
- Fix the dependency on iosSocketsCommon so that it works with the Cordova plugin registry.
- Initial release