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Fix for documentation typos
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KodeMunkie committed Aug 21, 2020
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Expand Up @@ -55,7 +55,7 @@ otherwise images can be as large as memory allows.
This is the ZX Spectrum software to load your converted images that are
saved in the .tap (tape) output file. Typically the "Simple" option will
suffice for Spectrum emulators and individual images. Buffered USR0 provides
a better solution for a real Spectrum and requires at least a 128K model
a better solution for a real Spectrum and requires at least a 128K model
to use, but removes attribute flicker commonly seen during video playback.
GigaScreen USR 0 is also 128K only but is intended specifically to view the
GigaScreen 102 colour images and is not compatible with video or regular
Expand Down Expand Up @@ -172,7 +172,7 @@ converting video then the preview will show a random frame from the first
few seconds.
The character converter dither which attempts to map the graphics to the ZX
spectrum character set, this tends to work best with pictures that are not
"busy" and have high constrast.
"busy" and have high contrast.

#### Colour Mode
Choose whether to have two colour dithered images "Monochrome", "Full Palette"
Expand All @@ -196,8 +196,8 @@ which where generated by taking 8 initial colours with full
brightness and halving the voltage, producing another 7 (8) colours.
Converted image colours can only be in one of these two sets. When the
converter detects that pixels being analysed are in both sets it decides
based on the favouristism mode which set it should use for the final result.
The "favouristism" modes are Half Brightness, Full Brightness or Most Popular
based on the favouritism mode which set it should use for the final result.
The favouritism modes are Half Brightness, Full Brightness or Most Popular
Colour, the latter mode determines the set for the whole 8x8 pixel attribute
block by finding which set the most popular (frequently occurring) colour is
in. The half and full modes determine that if an analysed attribute block
Expand Down Expand Up @@ -236,7 +236,7 @@ the Character Converter dither mode.

#### Serpentine Error Diffusion
This mode causes any error diffusion dither algorithms to switch directions
on each consequtive pixel line, as opposed to "book" style reading of the
on each consecutive pixel line, as opposed to "book" style reading of the
pixels which reads only left to right. The result is that some dithers
may produce better results with less perceivable dithering patterns in the
final image.
Expand All @@ -259,7 +259,8 @@ red in screen 2. The option is intended to reduce artifacts and flicker when
alternating screens.
You can choose to order in a number of ways but "Luminosity" is generally
the best, "None" is fast and "Intelligent" attempts to group colours.
Additionally "Brightness" may reduce flicker, "Contrast" and "Hue" may reduce may help reduce attribute artifact edges.
Additionally "Brightness" may reduce flicker, "Contrast" and "Hue" may reduce may help
reduce attribute artifact edges.

#### Colour Distance Algorithm
When making a decision on which Spectrum colours best match those of the source
Expand All @@ -285,7 +286,6 @@ option with caution.
In simple terms the processing is devoted to video processing when it is switched on,
resulting in a stuttering real time preview. When it is switched off - the recommended
setting - more processing is devoted to the real time preview.
In any future releases this setting may control other similar optimisations.

### FAQ

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