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Update CHANGELOG.md
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Kiyotoko committed Sep 8, 2024
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## v1.0.1

### Internal

- Support for RaW v1.4.5
- Change Pelta Build Time (Skirmish) from 18 to 19 seconds and Build Cost (Global) from 1800 to 1900 and Build Time (Global) from 20 to 19 seconds
- Moved xml hero, space station and unit files to the folders "Cis", "Raw" and "Misc" with the folders "Hero", "Land" and "Space" each. This was a required step for a better long term maintainance.
- Renamed many xml files
- Created and updated a Makefile for easier installation. If you use Linux, you can use it to easily install prerelease versions.
- Created Space Units CIS_Bulwark_Skirmish and Rep_Victory_Skirmish

### CIS

- Removed Buildable Object Waecrest in CIS Starbase for Level 4
- Removed Buildable Object Captain Mar Tuuk in CIS Starbase for Level 4 and 5
- Changed CIS Recusant Build Cost from 3200 to 3800 and Build Time from 32 to 38 seconds and Armor Type from "Armor Vengeance" to "Armor Victory Class" and Shield Armor Type from "Shield Frigate" to "Shield Capital" and Targeting Max Attack Distance from 1000 to 2200
- Replaced Ability "Laser Defense" in Munificent with "Power to Weapons"
- Changed Munificent Build Cost from 2600 to 2700 and Build Time from 26 too 27 seconds
- Created Space Units CIS_Bulwark_Skirmish and Rep_Victory_Skirmish
- Changed Invisible Hand Build Cost from 6400 to 6600

### Republic

- Change Pelta Build Time (Skirmish) from 18 to 19 seconds and Build Cost (Global) from 1800 to 1900 and Build Time (Global) from 20 to 19 seconds
- Added back Tactical Build Prerequisites to Victory Destroyer
- Changed Invisible Hand Build Cost from 7200 to 6600 and Build Time from 18 to 60 seconds

## v1.0.0

### Internal

- Support for RaW v1.4.1
- A LOT of balancing changes, as listed below:

### CIS

- Replaced Buildable Object Scarab Squadron with Vulture Droid Squadron in CIS Stabase for Level 1 and 2
- Added Buildable Object CIS Bulwark for CIS Starbase Level 5
- Added "Repair Facility Healing" Ability to Supply Ship
- Replaced Ability "Power to Weapons" in Recusant Frigate with "Assault" and "Recusant Laser Defense"
- Replaced Ability "Self Destruct" in CIS Bulwark with "Fire Batteries"
- Replaced Buildable Object Durge Team Space MP with Jango Fett Team Space MP for Starbase Level 4 to 5
- Changed Lucrehulk Build Cost from 8000 to 7500 and Build Time from 90 to 78 and Population Value from 4 to 5
- Changed Munificent Frigate Build Cost from 3000 to 2600 and Build Time from 30 to 26 seconds and Shield Points from 1200 to 1500
- Changed Providence Population Value from 3 to 4
- Changed Technounion Frigate Build Cost from 3500 to 3000 and Build Time from 35 to 30 seconds and Shield Points from 700 to 1000
- Changed Malevolence Damage (Auto Resolve) from 100 to 140, Shield Points from 8000 to 30000 and Shield Refresh Rate from 100 to 120 and Tactical Health from 8000 to 50000 and Population Value from 5 to 8
- Changed Lucrehulk Spawned Squadron Delay from 6 to 4 seconds
- Changed Wavecrest Build Cost from 3500 to 2600 and Build Time (Global) from 45 to 26 seconds and Build Time (Skirmish) from 23 to 26 seconds and Population Value from 3 to 2
- Changed Jango Fett Team Space MP Build Cost from 1337 to 2200 and Build Time from 28 to 22 seconds
- Changed Recusant Frigate Shield Points from 2600 to 3200 and Tactical Health from 3800 to 4600 and Build Time from 30 to 32 seconds and Population Value from 2 to 3 and Space FOW Reveal Range from 3000 to 2000
- Changed Invisible Hand Build Cost from 7200 to 6400 and Build Time from 20 to 60 seconds and Population Value from 3 to 4
- Changed Admiral Trench Build Cost from 7500 to 6400 and Scale Factor (Unit) from 0.78 to 0.4 and Scale Factor (Death Clone) from 0.8 to 0.4 and Population Value from 3 to 4
- Changed CIS Bulwark Build Cost from 6500 to 6000 and Build Time from 85 to 68 seconds and Population Value from 3 to 4
- Changed CIS Carrier Build Cost from 3700 to 3500 and Population Value from 2 to 3
- Removed Hyena Bomber from Providence
- Changed CIS Bomber Build Time (Global) from 13 to 10 seconds and Build Time (Skirmish) from 14 to 10 seconds
- Changed Hammer Picket Build Cost from 1000 to 1200 and Build Time from 15 to 12 seconds
- Changed Hyena Bomber Build Cost (Skirmish) from 200 to 550 and Build Time (Skirmish) from 15 to 11 seconds
- Changed Subjugator Special Hardpoint Health from 1000 to 2000
- Changed Subjugator Shield Generator Health from 1000 to 2500
- Changed Supply Ship Build Cost from 4300 to 3800 and Build Time from 40 to 38 seconds

### Republic

- Replaced Buildable Object A6 Squadron with V19 Squadro in Republic Starbase for Level 1 and 2
- Removed Buildable Object Luminara Team Space MP in Republic Starbase for Level 2 to 5
- Removed Buildable Object Plokoon Team Space MP in Republic Starbase for Level 5
- Removed Buildable Object Rothana_Destroyer in Republic Starbase for Level 5##
- Removed Buildable Object Rothana_Destroyer in Republic Starbase for Level 5
- Added Buildable Object Republic Victory Destroyer in Republic Starbase for Level 4 and 5
- Added Buildable Object Invisible Hand in CIS Starbase Level 5
- Removed Ability "Fire All Batteries" from Acclamator
- Replaced Ability "Power to Weapons" in Pelta with "Repair Facility Healing"
- Added "Repair Facility Healing" Ability to Supply Ship
- Replaced Ability "Power to Weapons" in Recusant Frigate with "Assault" and "Recusant Laser Defense"
- Replaced Ability "Self Destruct" in CIS Bulwark with "Fire Batteries"
- Added Ability "Defend" to Dreadnaught
- Replaced Buildable Object Durge Team Space MP with Jango Fett Team Space MP for Starbase Level 4 to 5
- Changed Lucrehulk Build Cost from 8000 to 7500 and Build Time from 90 to 78 and Population Value from 4 to 5
- Changed Munificent Frigate Build Cost from 3000 to 2600 and Build Time from 30 to 26 seconds and Shield Points from 1200 to 1500
- Changed Providence Population Value from 3 to 4
- Changed Acclamator Shield Points from 1800 to 1400, Shield Refresh Rate from 62 to 55, Build Cost (Global) from 1900 to 2250, Build Cost (Skirmish) from 2350 to 2600 and Build Time (Skirmish) from 20 to 26
- Changed Venator Build Cost from 5500 to 5400 and Build Time from 50 to 54 and Population Value from 3 to 4
- Changed Technounion Frigate Build Cost from 3500 to 3000 and Build Time from 35 to 30 seconds and Shield Points from 700 to 1000
- Changed Malevolence Damage (Auto Resolve) from 100 to 140, Shield Points from 8000 to 30000 and Shield Refresh Rate from 100 to 120 and Tactical Health from 8000 to 50000 and Population Value from 5 to 8
- Removed Tactical Build Prerequisites from Victory Destroyer
- Changed Dreadnaught Build Cost from 3500 to 3000 and Population Value from 2 to 3 and Shield Points from 1900 to 2400 and Tactical Health from 2200 to 2400
- Changed Wavecrest Build Cost from 3500 to 2600 and Build Time (Global) from 45 to 26 seconds and Build Time (Skirmish) from 23 to 26 seconds and Population Value from 3 to 2
- Changed Republic Light Cruiser (Arquitens Class) Build Cost from 3200 to 2400 and Build Time from 30 to 24 seconds and Shield Points from 1200 to 800 and Shield Refresh Rate from 65 to 70
- Changed Lucrehulk Spawned Squadron Delay from 6 to 4 seconds
- Changed Mace Windu Jedi Eta2 Shield Points from 300 to 200 and Tactical Health from 500 to 400
- Changed Obiwan Jedi Eta2 Shield Points from 300 to 200 and Tactical Health from 500 to 400
- Changed Anakin Jedi Eta2 Shield Points from 300 to 200 and Tactical Health from 525 to 400
- Changed ARC-170 Build Cost from 375 to 550 and Build Time from 8 to 11 seconds and Fighter Units per Squadron from 5 to 4
- Changed ARC-170 Torpedo Fire Range Distance from 700 to 500 and Fire Min Recharge from 8 to 10 and Fire Max Recharge from 8 to 12
- Removed ARC-170 Squatron from Venator
- Changed Supply Ship Build Cost from 4300 to 3800 and Build Time from 40 to 38 seconds
- Changed Jango Fett Team Space MP Build Cost from 1337 to 2200 and Build Time from 28 to 22 seconds
- Changed Recusant Frigate Shield Points from 2600 to 3200 and Tactical Health from 3800 to 4600 and Build Time from 30 to 32 seconds and Population Value from 2 to 3 and Space FOW Reveal Range from 3000 to 2000
- Changed Invisible Hand Build Cost from 7200 to 6400 and Build Time from 20 to 60 seconds and Population Value from 3 to 4
- Changed Admiral Trench Build Cost from 7500 to 6400 and Scale Factor (Unit) from 0.78 to 0.4 and Scale Factor (Death Clone) from 0.8 to 0.4 and Population Value from 3 to 4
- Changed CIS Bulwark Build Cost from 6500 to 6000 and Build Time from 85 to 68 seconds and Population Value from 3 to 4
- Changed CIS Carrier Build Cost from 3700 to 3500 and Population Value from 2 to 3
- Changed Victory Destroyer Build Time (Skirmish) from 30 to 40 seconds
- Changed Mandator Build Cost from 70000 to 60000 and Build Time (Global) from 90 to 120 seconds and Build Time (Skirmish) from 110 to 120 seconds and Shield Points from 8000 to 30000 and Shield Refresh Rate from 100 to 750 and Tactical Health from 9000 to 50000 and Population Value from 5 to 8
- Changed Carrack Built Time from 20 to 16 seconds
- Removed Hyena Bomber from Providence
- Changed Patrol Frigate Build Cost from 1650 to 1400 and Build Time from 18 to 14 seconds
- Changed CIS Bomber Build Time (Global) from 13 to 10 seconds and Build Time (Skirmish) from 14 to 10 seconds
- Changed Hammer Picket Build Cost from 1000 to 1200 and Build Time from 15 to 12 seconds
- Changed Hyena Bomber Build Cost (Skirmish) from 200 to 550 and Build Time (Skirmish) from 15 to 11 seconds
- Changed Centax Build Time from 25 to 24 seconds
- Changed Light Frigate Build Cost from 1220 to 1200 and Build Time from 15 to 12 seconds
- Changed NTB-630 Fighter Build Cost (Skirmish) from 550 to 500 and Build Time (Global) from 13 to 10 seconds and Build Time (Skirmish) from 17 to 10 seconds
- Changed Subjugator Special Hardpoint Health from 1000 to 2000
- Changed Subjugator Shield Generator Health from 1000 to 2500
- Changed Yularen Build Cost from 6000 to 5800 and Build Time from 50 to 54 seconds

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