3351 fix many actors performance hit #3366
Open
+70
−32
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Context
Rendering is slow when a scene has many actors. This is slow since addMissingNodes() enforceOrder has been added.
Results
Performance should be back to before what they were before enforceOrder was added.
Changes
Add caching for OpenGLCamera node and do not enforce data objs to be at the beginning of the children list.
PR and Code Checklist
npm run reformatto have correctly formatted codeTesting