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HardwareSelector picks the wrong cell #2664

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@bruyeret

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@bruyeret

High-level description

HardwareSelector picks the wrong cell when an actor contains different types of primitive.

Steps to reproduce

Create an actor with at least two types of primitive, for example a line and a poly.
Try to pick the poly using the HW selector and FIELD_ASSOCIATION_CELLS.
It will give the line's cell ID instead of the poly's cell ID.

PR #2662 adds an example which reproduces the bug.

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