Closed
Description
High-level description
HardwareSelector picks the wrong cell when an actor contains different types of primitive.
Steps to reproduce
Create an actor with at least two types of primitive, for example a line and a poly.
Try to pick the poly using the HW selector and FIELD_ASSOCIATION_CELLS.
It will give the line's cell ID instead of the poly's cell ID.
PR #2662 adds an example which reproduces the bug.