Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Update README.md links to Khronos deployment #199

Merged
merged 2 commits into from
Apr 15, 2019
Merged
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
10 changes: 2 additions & 8 deletions README.md
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
glTF 2.0 Reference Viewer
=========================

[![](assets/images/BoomBox.jpg)](http://gltf.ux3d.io/)
[![](assets/images/BoomBox.jpg)](https://github.khronos.org/glTF-Sample-Viewer/)

This is the offical [Khronos](https://www.khronos.org/) [glTF 2.0](https://www.khronos.org/gltf/) reference viewer using [WebGL](https://www.khronos.org/webgl/).

Expand All @@ -28,7 +28,7 @@ Viewer
Usage
-----

If you would like to see this in action, [view the live demo](http://gltf.ux3d.io/).
If you would like to see this in action, [view the live demo](https://github.khronos.org/glTF-Sample-Viewer/).

**Controls**

Expand Down Expand Up @@ -95,12 +95,6 @@ Debugging
* Open the project folder in Visual Studio Code and select `Debug->Add Configuration->Firefox` so the `.vscode/launch.json` file is created.
* `Debug->Start Debugging` should now launch a Firefox window with the reference viewer and VS Code breakpoints should be hit.

**VS Code**

Modified VSCode gltf-vscode plugin:

[gltf-vscode](https://github.com/ux3d/gltf-vscode/tree/features/khronosRV-setup)


Physically-Based Materials in glTF 2.0
======================================
Expand Down