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74 changes: 74 additions & 0 deletions sdk/tests/conformance2/glsl3/switch-case.html
Original file line number Diff line number Diff line change
Expand Up @@ -36,6 +36,59 @@
}
}
</script>
<script id="fshaderDeclarationInsideSwitchDefault" type="x-shader/x-fragment">#version 300 es

precision highp float;
out vec4 my_FragColor;

uniform int u_zero;

void main()
{
my_FragColor = vec4(1, 0, 0, 1);
switch (u_zero)
{
default:
ivec2 i;
i = ivec2(1, 0);
my_FragColor = vec4(0, i[0], 0, 1);
}
}
</script>
<script id="fshaderDeclarationInsideSwitchLiteral" type="x-shader/x-fragment">#version 300 es

precision highp float;
out vec4 my_FragColor;

void main()
{
my_FragColor = vec4(1, 0, 0, 1);
switch (0)
{
case 0:
ivec2 i;
i = ivec2(1, 0);
my_FragColor = vec4(0, i[0], 0, 1);
}
}
</script>
<script id="fshaderDeclarationInsideSwitchLiteralDefault" type="x-shader/x-fragment">#version 300 es

precision highp float;
out vec4 my_FragColor;

void main()
{
my_FragColor = vec4(1, 0, 0, 1);
switch (0)
{
default:
ivec2 i;
i = ivec2(1, 0);
my_FragColor = vec4(0, i[0], 0, 1);
}
}
</script>
<script id="fshaderDeclarationInsideSwitchScope" type="x-shader/x-fragment">#version 300 es

precision highp float;
Expand Down Expand Up @@ -221,6 +274,27 @@
passMsg: 'Declaration inside switch should work.',
render: true
},
{
fShaderId: 'fshaderDeclarationInsideSwitchDefault',
fShaderSuccess: true,
linkSuccess: true,
passMsg: 'Declaration inside switch default case should work.',
render: true
},
{
fShaderId: 'fshaderDeclarationInsideSwitchLiteral',
fShaderSuccess: true,
linkSuccess: true,
passMsg: 'Declaration inside switch with literal value should work.',
render: true
},
{
fShaderId: 'fshaderDeclarationInsideSwitchLiteralDefault',
fShaderSuccess: true,
linkSuccess: true,
passMsg: 'Declaration inside switch with literal value and default case should work.',
render: true
},
{
fShaderId: 'fshaderDeclarationInsideSwitchScope',
fShaderSuccess: true,
Expand Down