Stars
A high-level distributed programming framework for Rust
DirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps
mimalloc is a compact general purpose allocator with excellent performance.
Simulation for spacecraft attitude control system analysis and design
Rust bindings for Clay, a UI layout library written in C.
Python binding for curl-impersonate fork via cffi. A http client that can impersonate browser tls/ja3/http2 fingerprints.
Rust derive-based argument parsing optimized for code size
TinyAudio is a cross-platform audio output library
high performance demoscene (software) effect rendering + very barebones PC demo framework
This OpenGL/Vulkan sample illustrates the use of "mesh shaders" for rendering CAD models.
Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Includes support for real-time ray tracing (RTX), serialization,…
Run your own AI cluster at home with everyday devices 📱💻 🖥️⌚
Windows GUI Application to Update Cores for the Analogue Pocket
A lightweight library for portable low-level GPU computation using WebGPU.
A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.
Demonstrates seven different techniques for order-independent transparency in Vulkan.
A massively parallel, high-level programming language
llama3 implementation one matrix multiplication at a time
A simple and small bloom filter implementation in plain C.
A simple library to encode video in real-time with Vulkan video
Filter-adapted Spatiotemporal Sampling for Real-Time Rendering
Fast O(1) offset allocator with minimal fragmentation
A port of Sebastian Aaltonen's `OffsetAllocator` to Rust