Skip to content

Conversation

@Miguelinileugim
Copy link

@Miguelinileugim Miguelinileugim commented Nov 19, 2025

I find it extremely silly that some of the most architectural complex buildings are magically immune to fire and collapse because they're expensive and require multiple stages to build. Forgetting to set up a prefect or engineer is a beginner mistake that all players have to learn to even begin playing this game. If anything I find it immersion breaking how these massive buildings somehow do not need any maintenance yet even a humble market is at risk of not just fire (understandable) but also collapse.

Buildings that should be able to burn and collapse:

  • Hippodrome
  • Colosseum
  • Large Temples
  • Grand Temples
  • Oracle
  • Architect Guild
  • Lighthouse
  • Caravanserai
  • City Mint
  • Warehouse: Convenient yes, but so arbitrary so I think they should not be made fireproof
  • Low bridge: It is literally made out of wood, unless somehow the game will crash or something if it burns/collapses?

Building that shouldn't:

  • Larariums: They're tiny and made out of stone
  • Prefecture: I feel like it's just a bit frustrating for them to end up on fire or damaged, they shouldn't need an engineer post paired with them every time. Plus they're small enough I'd imagine an engineer wouldn't be able to fix much anyways (engineer posts themselves are fireproof already!)

@Miguelinileugim Miguelinileugim marked this pull request as ready for review November 19, 2025 21:20
@Filu2259
Copy link

Filu2259 commented Nov 20, 2025

its great that lararia need maintenance, if you want no maintenance you can plant some trees or place statues. as for smaller monuments it used to be that oracles could burn and mausoleums could not, as they were meant to be outside the city.
imho that was pretty good.
engineers are well built and don't collapse, I guess!
large temples, do they matter?
now, hippodrome, warehouse, bridges, if they burn it might be game over, which sucks in a very random manner. until major monuments can get into a state where they can be repaired,they should not burn from their own lack of maintenance.

Nothing prevents you from providing fire and damage coverage to those buildings as a personal rule of play.

Just my opinion. That kind of stuff could also be a feature for a nightmare difficulty.

@Miguelinileugim
Copy link
Author

Miguelinileugim commented Nov 20, 2025

Lalarium are just stone, it makes zero sense that they would burn or collapse, just like statues. I also do think that hippodromes, warehouses and bridges should be allowed to collapse as if you got a prefecture/engineers around they're guaranteed not to. But I guess that perhaps these things could be set exclusively for very hard difficulty? This isn't nightmare level tho lol

@Filu2259
Copy link

it is good for the game to propose a 1x1 desirability structure that is subject to fire and damage risk.

@Johannes-callidus
Copy link

Johannes-callidus commented Nov 20, 2025

'Lalarium are just stone, it makes zero sense that they would burn or collapse.'
From a gameplay perspective it makes a lot of sence as Lararia provide more desirability as f.e. a small statue or a garden and also provides god coverage. If you could also just put them inside of your blocks that would make them a bit to overpowered in my opinion.

@Johannes-callidus
Copy link

And I think that monuments shouldn't be able to go on fire or collaps because it takes a lot of time and resources to build them and they shouldn't be needed to be build multiple times just due to a little unattention or prefect walking of fighting enemies.
Also bridges are connecting two parts of the city, all houses will despawn in the part which was cout of.

@Sephirex95
Copy link
Collaborator

image

if you want this to be added, it needs to be a cheat, I don't think it would get support from the devs, since it reinstates a frustrating vanilla constraint.

@Miguelinileugim
Copy link
Author

it is good for the game to propose a 1x1 desirability structure that is subject to fire and damage risk.

I'm not sure why but I'd imagine it should be a different one that is like, wooden perhaps?

From a gameplay perspective it makes a lot of sence as Lararia provide more desirability as f.e. a small statue or a garden and also provides god coverage. If you could also just put them inside of your blocks that would make them a bit to overpowered in my opinion.

Gameplay wise yeah but they're not wooden 😭

And I think that monuments shouldn't be able to go on fire or collaps because it takes a lot of time and resources to build them and they shouldn't be needed to be build multiple times just due to a little unattention or prefect walking of fighting enemies.
Also bridges are connecting two parts of the city, all houses will despawn in the part which was cout of.

Oh yeah that makes sense for the bridges then. What if I figured out a way to split fire proof and damage proof so monuments could fall from engineering issues but not burn down? Would that be okay then since engineers can't walk away to fight enemies?

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

4 participants