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Remove superfluous fire proofing #1611
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Remove superfluous fire proofing #1611
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its great that lararia need maintenance, if you want no maintenance you can plant some trees or place statues. as for smaller monuments it used to be that oracles could burn and mausoleums could not, as they were meant to be outside the city. Nothing prevents you from providing fire and damage coverage to those buildings as a personal rule of play. Just my opinion. That kind of stuff could also be a feature for a nightmare difficulty. |
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Lalarium are just stone, it makes zero sense that they would burn or collapse, just like statues. I also do think that hippodromes, warehouses and bridges should be allowed to collapse as if you got a prefecture/engineers around they're guaranteed not to. But I guess that perhaps these things could be set exclusively for very hard difficulty? This isn't nightmare level tho lol |
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it is good for the game to propose a 1x1 desirability structure that is subject to fire and damage risk. |
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'Lalarium are just stone, it makes zero sense that they would burn or collapse.' |
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And I think that monuments shouldn't be able to go on fire or collaps because it takes a lot of time and resources to build them and they shouldn't be needed to be build multiple times just due to a little unattention or prefect walking of fighting enemies. |
I'm not sure why but I'd imagine it should be a different one that is like, wooden perhaps?
Gameplay wise yeah but they're not wooden 😭
Oh yeah that makes sense for the bridges then. What if I figured out a way to split fire proof and damage proof so monuments could fall from engineering issues but not burn down? Would that be okay then since engineers can't walk away to fight enemies? |

I find it extremely silly that some of the most architectural complex buildings are magically immune to fire and collapse because they're expensive and require multiple stages to build. Forgetting to set up a prefect or engineer is a beginner mistake that all players have to learn to even begin playing this game. If anything I find it immersion breaking how these massive buildings somehow do not need any maintenance yet even a humble market is at risk of not just fire (understandable) but also collapse.
Buildings that should be able to burn and collapse:
Building that shouldn't: