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Windows DPI awareness #365
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Use a manifest that declares DPI-awareness for the game instead.
Something is wrong with SDLs original implementation of WM_GETDPISCALEDSIZE, so pass it to the default system window procedure. Should fix window scaling when DPI changes.
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Spodi
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* Handle WM_DPICHANGED * Don't run as DPI-aware process here. Use a manifest that declares DPI-awareness for the game instead. * Override SDLs window procedure in Windows Something is wrong with SDLs original implementation of WM_GETDPISCALEDSIZE, so pass it to the default system window procedure. Should fix window scaling when DPI changes. * Fix building on non-Windows * Comment some stuff * Remove now unused run_as_dpi_aware()
Kenix3
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* Handle WM_DPICHANGED * Don't run as DPI-aware process here. Use a manifest that declares DPI-awareness for the game instead. * Override SDLs window procedure in Windows Something is wrong with SDLs original implementation of WM_GETDPISCALEDSIZE, so pass it to the default system window procedure. Should fix window scaling when DPI changes. * Fix building on non-Windows * Comment some stuff * Remove now unused run_as_dpi_aware()
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This PR pushes the responsibility of making the Windows app DPI aware to the port, so we need to change the Windows app manifest on the ports side, to tell Windows that we can handle it.
Therefore also needs SoH PR: HarbourMasters/Shipwright#3270 <- this includes this LUS change for GitHub to generate a test build