Highlights
- Pro
Stars
Multi-system interpreter, currently supporting CHIP-8 (with many variants), BytePusher, and GameBoy (WIP, not usable yet). Written in C++, currently requires: SDL3
An OpenGL deferred rendering implementation
A CHIP-8 and SUPER-CHIP interpreter written in XO-CHIP. Because CHIP-8 interpreters have been written in every programming language and the platform also deserves one written in CHIP-8 itself! 😄
My personal blog where I write about stuff.
6
Updated Sep 24, 2021
Turing completeness from two RISC instructions
A NES emulator I'm writing to familiarize myself with modern C++ and SDL.