BattleConductor.cs line 414
if (_sessionRecruitedIds.Contains(target.SourceId))
{
// We treat this as a "Familiar" encounter but simplified
_messenger.Publish($"{target.Name} has already been spoken to.", ConsoleColor.Gray, 800);
return; // Does not consume a turn
}
BattleConductor.cs line 414
if (_sessionRecruitedIds.Contains(target.SourceId))
{
// We treat this as a "Familiar" encounter but simplified
_messenger.Publish($"{target.Name} has already been spoken to.", ConsoleColor.Gray, 800);
return; // Does not consume a turn
}