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Implement Familiar Encounter #148

@KayelC

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@KayelC

BattleConductor.cs line 414

if (_sessionRecruitedIds.Contains(target.SourceId))
{
// We treat this as a "Familiar" encounter but simplified
_messenger.Publish($"{target.Name} has already been spoken to.", ConsoleColor.Gray, 800);
return; // Does not consume a turn
}

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