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Add raylib examples #17

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Add raylib examples #17

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andressbarajas
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Added four code examples refactored from the raylib4Dreamcast samples repository:

  1. Cubic Map
  2. Basic Shapes
  3. Collision Area
  4. Raylib Animation Logo

Changes include:

  • Improved code style consistency
  • Replaced Dreamcast-specific controller code with standard raylib controller functions

@andressbarajas andressbarajas force-pushed the add_raylib_examples branch 5 times, most recently from 7ac3f88 to b5c6d44 Compare November 14, 2024 22:52
@drpaneas
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#include <GL/gl.h>
#include <GL/glu.h>
#include <GL/glkos.h>

why do you need those?

@andressbarajas
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andressbarajas commented Nov 15, 2024

#include <GL/gl.h>
#include <GL/glu.h>
#include <GL/glkos.h>

why do you need those?

Good catch! When cleaning up the code I didnt look at the headers close enough.

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