Releases: KZGlobalTeam/gokz
Releases · KZGlobalTeam/gokz
GOKZ v3.3.0
- Fixed bug that would cause mapping API triggers to trigger multiple times and get the player stuck
- Joining the spectator team is now blocked if the run can't be paused
- Added an option to show who is spectating you.
- Fixed error when disabling the demofix
- Added an error message if a run is first attempted on a server with an API key where the globalcheck fails (can be disabled with
gokz_warn_for_non_global_map
cvar) - Now showing a warning when making a checkpoint in a non-checkpoint area with the timer off
- Fixed a bug causing replay bots to be stuck in the void
- Changed detection of 'bugged' jumpbugs (#239)
- Fixed ladderjumps sometimes counting as ladderhops
- Fixed bug where the angles of the first strafe of jumpbugs are not correct
- Fixed the error messages for not finding a jump replay showing in wrong places
- Switched to server-side footsteps to hear bots on ladders
- Bots are now added to the game only when needed
- Fixed a bug that would still allow noclip to be exploited for jumps
- Added an option to increase the HUD update rate
GOKZ v3.2.1
- Fixed various replay bugs
- Added globalcheck natives
- Fix warmup timer showing on certain maps
- Fixed invalid item definition index error
- Fixed laddergliding registering as a ladderjump
- You are now automatically put into spectator mode if you don't chose a team instead of being instantly assigned a team
- Changed bot names of jump replays
- Fixed noclip related error message
- Now printing an error message to the user when trying to get a non-existant jump replay instead of logging it to the console
GOKZ v3.2.0
- Fixed
trigger_push
boosting players more than once - Fixed SKZ weirdjump real perf height being higher
- Prevent client using ADMIN and VIP tags without proper permission
- Fixed
!profile
no longer working after selecting an ADMIN or VIP tag - Updated tips to reflect command changes
- MySQL databases should no longer require
ONLY_FULL_GROUP_BY=false
- Fixed noclip pause exploit
- SaveLoc should no longer spam the console
- Fixed SKZ change that would invalidate certain routes involving boosters (e.g. kz_excape)
- Added models from KZTimer that some maps depend on
Some known bugs that are brought up frequently:
- Replay are sometimes stuck in the void (this is a playback issue, recording is fine)
- Option menus don't always point to the correct categories
We're aware of those issues and will fix them as soon as we figure out what the problems are.
GOKZ v3.1.0
Update notes:
IMPORTANT: If you are still running GOKZ 2.11.5, please upgrade to GOKZ 3.0.0 first and carefully read the update instructions of that release!
Changes:
- Fixed some exploits
- Fixed jump replay bugs
+measure
will now measure the block distance if it is released without moving the crosshair- All the 3.0.X hotfixes
GOKZ v3.0.0
Update notes:
- If you have made any changes to a config files in
cfg/sourcemod/gokz
, please make sure you back them up and re-apply them, as those config files had some changes that will be overwritten by the upgrade package. - Copy the existing map folders from the
addons/sourcemod/data/gokz-replays
folder into a newaddons/sourcemod/data/gokz-replays/_runs
folder to make sure old replays get transferred. - Remove the
gokz-clantags
plugin, as clan tags are now handled bygokz-profile
. - Make sure you download the new Global-API plugin here if your server is global and remove the old
GlobalAPI-Core
plugin. Please read its README for installation instructions and dependencies (Hint: the location of the key changed). - Make sure you update the MovementAPI to the newest version. You might have to update DHooks as well, please read the release notes!
Changes:
- Added a ranking system based on global points
- Added player profiles
- Increased leniency for SKZ bhops
- New version of the GlobalAPI plugin now supported, which includes more fault tolerance
- Replays are now uploaded to the Global API
- New replay version
- Jumpstat PBs now save a replay
- Equipped weapons are now saved
- Tickrates other than 128 are now supported
- The current amount of teleports are tracked in the HUD
- More information about the player is stored at the beginning of the replay, including their sensitivity
- Player flags are such as their Movetype, onGround are tracked each tick and stored
- Expanded the mapping API to include no-CP, no-pause and various bhop triggers
- Fixed various ways of exploiting triggers, noclips and more
- Players are now automatically assigned a team (with a valid spawn) at upon joining
- Improved savelocs
- Improved jumpstat menus
- Fixed various issues with jumpstats not registering correctly
- Fixed checkpoint cooldown for races
- Removed auto-restart as it makes no sense to have with the new button zones
- Switched jumpstat airtime stat from seconds to ticks
- Fixed missing materials for beams
- It should now be possible to record POV demos
- Fixed bug that would cause players to retain more speed than intended on very high speed bhops
- Added more admin commands to remove runs/jumps
- Improved gokz-quiet's quieting
- Improved gokz-measure to have more commands
- Improved
!end
detection and added!searchstart
3.0.1
- Minor hotfix to fix the mapname for workshop maps.
3.0.2
- Fixed issue that would cause old replays to have a wrong timer
3.0.3
- Fixed valid spawn logic
- Fixed basevelocity being added twice to certain boosters
- Fixed points counting TP runs double
- Fixed numerous file leaks
- Fixed jumpstats not working at start sometimes
- Fixed missing + sign on the Beginner+ rank
- Excluded .fgd file from releases
- Fixed issue that would cause a placeholder SteamID to be sent to the API
3.0.4
- Rewrote a part of the replay code, hopefully fixing some of the issues they had with recording
- Fixed cheater replay file paths
- Switched method of determining Admin/VIP tags (see PLUGINS.md/gokz-profile)
- Fixed rank thresholds for KZT/VNL being swapped
- Added
!ranks
command - Some other minor bugfixes
3.0.5
- Fixed an issue that would prevent jump replay folders from being created