Remove constant overhead from ModuleSurfaceFX.Update()
#303
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See issue #301
As a part of the
OptimizedModuleRaycastspatch, fixModuleSurfaceFX.Update()performing raycasts (and PhysX-Transform syncs) and other useless computations even when the effects have no chance of appearing. Also fix a bug with the effects not appearing at negative altitudes on ocean-less bodies.