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2024_02_04
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major bug fixed
etc.
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ABER1047 committed Feb 4, 2024
1 parent ba04f65 commit b0e9abc
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Showing 3 changed files with 8 additions and 11 deletions.
2 changes: 1 addition & 1 deletion objects/code/Create_0.gml
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
/// @description Insert description here
// You can write your code in this editor
global.version_real = 1.09;
global.version_real = 1.10;
global.version = "Release "+string(global.version_real);
global.beta_tester = 0;
global.streamer = 0;
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9 changes: 3 additions & 6 deletions objects/code/Step_1.gml
Original file line number Diff line number Diff line change
Expand Up @@ -357,14 +357,11 @@ if (global.b_alpha < 0.1 && global.t_b_alpha <= 0 && global.t_b_alpha != -0.02 &
global.unlocked_music_name_new_list_color[check_new_song] = c_white;
check_new_song ++;


global.unlocked_music_name_new_list[check_new_song] = "개발 예정 곡 변경 (Kinmokusei 금목서 -> Fire Again)";
check_new_song ++;

global.unlocked_music_name_new_list[check_new_song] = "명예의 전당 랭크 시스템 변경 (각 난이도별 점수 -> 모든 난이도 점수 합산)";

global.unlocked_music_name_new_list[check_new_song] = "대쉬 쿨타임 관련 버그 수정";
check_new_song ++;

global.unlocked_music_name_new_list[check_new_song] = "커스텀 맵 탄막 이미지 변경 메시지 관련 일부 사항 수정";
global.unlocked_music_name_new_list[check_new_song] = "이외의 잡다한 버그 수정";
check_new_song ++;

global.unlocked_music_name_new_list[check_new_song] = "(이외에 제보 주신 버그들은 수정 중에 있습니다!)";
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8 changes: 4 additions & 4 deletions objects/obj_player/Other_10.gml
Original file line number Diff line number Diff line change
@@ -1,15 +1,15 @@
/// @description Movement - Dashing
// You can write your code in this editor
w_alpha = 5
global.dashed = 1
global.dashed = 1;


n_max_map_speed = (global.map_speed > global.map_speed_y) ? global.map_speed : global.map_speed_y
n_max_map_speed = (global.map_speed > global.map_speed_y) ? global.map_speed : global.map_speed_y;
n_max_map_speed = (n_max_map_speed > 28) ? 28 : n_max_map_speed;
global.dashing = 1
global.dashing = 1;
var tmp = (3600/global.bpm);
tmp = (tmp <= 20) ? tmp*2 : tmp;
global.dash_cooltime = fix_num_inside(tmp+20-global.dash_dec_c_time-n_max_map_speed*0.4,15,999);
global.dash_cooltime = fix_num_inside(tmp+20-global.dash_dec_c_time-n_max_map_speed,tmp-5,999);

var inv_cooltime = global.dash_cooltime-10;
//show_message_log(inv_cooltime)
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