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Description
I was playing around a bit and noticed some bugs. The first two snippets are attempts at MWE of the final snippet which is the desired calculation
function simulate(x0::Float64; T = 10.0, dt = 0.0001, vt = 1.0)
times = 0.0:dt:T
positions = zeros(length(times))
v = 0.0
a = 0.0
x = x0
@avx for ii in eachindex(times)
x = x + v * dt
positions[ii] = x/x0
end
times, positions
end
simulate(10.0) # UndefVarError, but runs without @avx
function simulate(x0::Float64; T = 10.0, dt = 0.0001, vt = 1.0)
times = 0.0:dt:T
positions = zeros(length(times))
v = 0.0
a = 0.0
x = x0
@avx for ii in eachindex(times)
t = times[ii]
x = x + v * dt
positions[ii] = x/x0
end
times, positions
end
simulate(10.0) # StackOverflowError
The final and desired code is the following
@inline friction(v::Float64, vt::Float64) = v > vt ? -3v : -3vt*sign(v)
function simulate(x0::Float64; T = 10.0, dt = 0.0001, vt = 1.0)
times = 0.0:dt:T
positions = zeros(length(times))
v = 0.0
a = 0.0
x = x0
@avx for ii in eachindex(times)
t = times[ii]
a = friction(v, vt) - 100.0*x
a = - 100.0*x
v = v + a * dt
x = x + v * dt
positions[ii] = x/x0
end
times, positions
end
simulate(10.0)
Original code from discourse thread