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Description
I'm opening this issue based on this discussion. I've looked at your source code relatively thoroughly, and I think I understand how it works, even though it's a bit more meta than I'm used to.
Am I correct in assuming that non-uniform interpolation is best represented as a new subtype of GridRepresentation
, for example with knot vector as argument to the constructor?
If so, I'd like to start working on that, beginning with constants and working my way up.