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Non-uniform interpolation #11

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@TheBB

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@TheBB

I'm opening this issue based on this discussion. I've looked at your source code relatively thoroughly, and I think I understand how it works, even though it's a bit more meta than I'm used to.

Am I correct in assuming that non-uniform interpolation is best represented as a new subtype of GridRepresentation, for example with knot vector as argument to the constructor?

If so, I'd like to start working on that, beginning with constants and working my way up.

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