reflect change in rotate!
from LinearAlgebra.jl
#603
+2
−2
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This reflects a change in LinearAlgebra.jl (JuliaLang/LinearAlgebra.jl#1323). The previous implementation of
rotate!
did not respectfalse
as a strong zero. For consistency, the implementation in GPUArrays.jl should also be adapted.Essentially, this covers the edge case:
NaN
/false
behaviour be tested against?