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QuasiRPG

Initialized js, html, and css. --MVP--

Needs: -git clone -git checkout -b -git add . -git commit -m "<>" -git push origin <-b> -install homebrew (less, yarn)

[AC-Sunday, 24th of February]--Major Element: Framework that allows all these objects and attributes to interact (React, json)

[ ]-Landing page for character creation

[CS]-Hero -Statistics per LIMB: (arms, legs, body, head?)

[ ]-Hero Characteristics [ ]-individial stats/attributes --- (Will affect both Combat and Story elements) *HP (vitality) *Armor/Defense *Attack/Strength -Cunning (Attack/Riddle-Intelligence) (extra hint? for riddle or boss?) **Comp -Vitality (HP) **Comp -Agility (Defense) **Comp -Luck (extra 'something') **Comp

[JS]-Story/Adventure (text): 3 stories to mini-Boss, and 3 stories to Big Boss -3 stories = 1 story/ 1 riddle/ 1 story Story: Decision hinge determines riddle? Riddle: Riddles provide hints for the Big Bosses depending on how you solve it.

[ ]-there will be sprites/placeholders

[ ]-riddles to solve (E.B.O.N.Y.esque) mini-Boss---->Boss [ ]-individual stats/attributes

**Once a week - Zoom, hash out stuff - Wednesdays (30min+, 6:30pm)


--Phase 2-- -Sprites: -interactive hex values/item colors? -articles worn by sprite/layered .svg

LIMBS

Family Progression

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