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jongfeel
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Mar 28, 2021
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Player class 정의를 해보면 좋을 것 같습니다.
이 class만 잘 정의해도 꽤 그럴싸하게 시뮬레이션 할 수 있는 테스트도 가능해집니다.
Co-authored-by: Kim Jong Feel <DeveloperFEEL@gmail.com>
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우선 플레이어 생성과 관련된 것에 한해서 설계문 작성했습니다. 말씀해주신 Player class 부분은 다음 단계에서 구체적으로 작성하겠습니다. 그리고 데이터와 행위 부분을 따로 따로 작성했던 부분을(DataManager와 GameManager) GameManager에 통합해서 관리하려고 합니다. |
jongfeel
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Apr 4, 2021
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여기까지 좋은 것 같습니다.
Player class 코드를 작성해 보고 또 변경 사항들을 판단해서 계속 수정 보완해 나가면 좋을 것 같네요.
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네넹! |
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캐릭터 생성과 관련된 설계 내용입니다.
장기적으로 봤을 때 부수적인 데이터를 저장하는 클래스(DataManager)와 플레이어 정보를 저장하는 PlayerData 클래스가 필요할 것 같아서 우선 데이터를 저장하고 불러오는 방식으로 설계를 했습니다.