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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,17 @@ | ||
import nProgress from "nprogress"; | ||
import { useEffect } from "react"; | ||
|
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export const LazyLoad = () => { | ||
useEffect(() => { | ||
nProgress.start(); | ||
return () => { | ||
nProgress.done(); | ||
}; | ||
}, []); | ||
|
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return ( | ||
<div> | ||
<h1>LazyLoad</h1> | ||
</div> | ||
); | ||
}; |
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Original file line number | Diff line number | Diff line change |
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@@ -1,145 +1,95 @@ | ||
/* | ||
Auto-generated by: https://github.com/pmndrs/gltfjsx | ||
*/ | ||
import { useAnimations, useFBX, useGLTF } from "@react-three/drei"; | ||
import { useFrame } from "@react-three/fiber"; | ||
import { useControls } from "leva"; | ||
import { useEffect, useRef } from "react"; | ||
import { useEffect } from "react"; | ||
import * as THREE from "three"; | ||
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type Props = { animation: string }; | ||
export function Avatar({ animation, ...props }: Props) { | ||
const { headFollow, cursorFollow, wireframe } = useControls({ | ||
headFollow: false, | ||
cursorFollow: false, | ||
wireframe: false, | ||
}); | ||
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const group = useRef<THREE.Group | null>(null); | ||
const { nodes, materials } = useGLTF( | ||
`${import.meta.env.VITE_BASE_URL}/models/646d9dcdc8a5f5bddbfac913.glb` | ||
); | ||
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const { animations: typingAnimation } = useFBX( | ||
`${import.meta.env.VITE_BASE_URL}/animations/Typing.fbx` | ||
); | ||
const { animations: standingAnimation } = useFBX( | ||
`${import.meta.env.VITE_BASE_URL}/animations/Standing Idle.fbx` | ||
); | ||
const { animations: fallingAnimation } = useFBX( | ||
`${import.meta.env.VITE_BASE_URL}/animations/Falling Idle.fbx` | ||
); | ||
|
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typingAnimation[0].name = "Typing"; | ||
standingAnimation[0].name = "Standing"; | ||
fallingAnimation[0].name = "Falling"; | ||
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const { actions } = useAnimations( | ||
[typingAnimation[0], standingAnimation[0], fallingAnimation[0]], | ||
group | ||
); | ||
|
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useFrame((state) => { | ||
// console.log(headFollow); | ||
console.log(group.current); | ||
if (headFollow) { | ||
// TODO: 이부분 수정 | ||
if (group.current) { | ||
group.current.getObjectByName("Head")?.lookAt(state.camera.position); | ||
console.log(group.current.getObjectByName("Head")); | ||
} | ||
} | ||
if (cursorFollow) { | ||
// const target = new THREE.Vector3(state.mouse.x, state.mouse.y, 1); | ||
const target = new THREE.Vector3(state.pointer.x, state.pointer.y, 1); | ||
if (group.current) { | ||
group.current.getObjectByName("Spine2")?.lookAt(target); | ||
} | ||
} | ||
}); | ||
|
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type Props = { | ||
nodes: { | ||
// eslint-disable-next-line @typescript-eslint/no-explicit-any | ||
[name: string]: any; | ||
}; | ||
materials: { | ||
[name: string]: THREE.Material; | ||
}; | ||
actions: { | ||
[x: string]: THREE.AnimationAction; | ||
}; | ||
actionName: string; | ||
}; | ||
export default function Avatar({ | ||
nodes, | ||
materials, | ||
actions, | ||
actionName, | ||
}: Props) { | ||
// console.log(animation.getClip().name); | ||
useEffect(() => { | ||
// if (!actions || !animation || !actions[animation]) { | ||
// return; | ||
// } | ||
|
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// console.log(animation, actions[animation]); | ||
actions[animation]!.reset().fadeIn(0.5).play(); | ||
const animation = actions[actionName]; | ||
animation.reset().fadeIn(0.5).play(); | ||
return () => { | ||
actions[animation]!.reset().fadeOut(0.5); | ||
animation.reset().fadeOut(0.5); | ||
}; | ||
}, [animation]); | ||
|
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useEffect(() => { | ||
Object.values(materials).forEach((material) => { | ||
material.wireframe = wireframe; | ||
}); | ||
}, [wireframe]); | ||
|
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// console.dir(actions["Standing"]); | ||
// actions["Standing"].reset().fadeIn(0.5).play(); | ||
}, [actionName]); | ||
return ( | ||
<group {...props} ref={group} dispose={null}> | ||
<group> | ||
<primitive object={nodes.Hips} /> | ||
<skinnedMesh | ||
geometry={nodes.Wolf3D_Body.geometry} | ||
material={materials.Wolf3D_Body} | ||
skeleton={nodes.Wolf3D_Body.skeleton} | ||
/> | ||
<skinnedMesh | ||
geometry={nodes.Wolf3D_Outfit_Bottom.geometry} | ||
material={materials.Wolf3D_Outfit_Bottom} | ||
skeleton={nodes.Wolf3D_Outfit_Bottom.skeleton} | ||
/> | ||
<skinnedMesh | ||
geometry={nodes.Wolf3D_Outfit_Footwear.geometry} | ||
material={materials.Wolf3D_Outfit_Footwear} | ||
skeleton={nodes.Wolf3D_Outfit_Footwear.skeleton} | ||
/> | ||
<skinnedMesh | ||
geometry={nodes.Wolf3D_Outfit_Top.geometry} | ||
material={materials.Wolf3D_Outfit_Top} | ||
skeleton={nodes.Wolf3D_Outfit_Top.skeleton} | ||
/> | ||
<skinnedMesh | ||
geometry={nodes.Wolf3D_Hair.geometry} | ||
material={materials.Wolf3D_Hair} | ||
skeleton={nodes.Wolf3D_Hair.skeleton} | ||
/> | ||
<skinnedMesh | ||
name="EyeLeft" | ||
geometry={nodes.EyeLeft.geometry} | ||
material={materials.Wolf3D_Eye} | ||
skeleton={nodes.EyeLeft.skeleton} | ||
morphTargetDictionary={nodes.EyeLeft.morphTargetDictionary} | ||
morphTargetInfluences={nodes.EyeLeft.morphTargetInfluences} | ||
/> | ||
<skinnedMesh | ||
name="EyeRight" | ||
geometry={nodes.EyeRight.geometry} | ||
material={materials.Wolf3D_Eye} | ||
skeleton={nodes.EyeRight.skeleton} | ||
morphTargetDictionary={nodes.EyeRight.morphTargetDictionary} | ||
morphTargetInfluences={nodes.EyeRight.morphTargetInfluences} | ||
/> | ||
<skinnedMesh | ||
name="Wolf3D_Head" | ||
geometry={nodes.Wolf3D_Head.geometry} | ||
material={materials.Wolf3D_Skin} | ||
skeleton={nodes.Wolf3D_Head.skeleton} | ||
morphTargetDictionary={nodes.Wolf3D_Head.morphTargetDictionary} | ||
morphTargetInfluences={nodes.Wolf3D_Head.morphTargetInfluences} | ||
/> | ||
<skinnedMesh | ||
name="Wolf3D_Teeth" | ||
geometry={nodes.Wolf3D_Teeth.geometry} | ||
material={materials.Wolf3D_Teeth} | ||
skeleton={nodes.Wolf3D_Teeth.skeleton} | ||
morphTargetDictionary={nodes.Wolf3D_Teeth.morphTargetDictionary} | ||
morphTargetInfluences={nodes.Wolf3D_Teeth.morphTargetInfluences} | ||
/> | ||
</group> | ||
<group> | ||
<primitive object={nodes.Hips} /> | ||
<skinnedMesh | ||
geometry={nodes.Wolf3D_Body.geometry} | ||
material={materials.Wolf3D_Body} | ||
skeleton={nodes.Wolf3D_Body.skeleton} | ||
/> | ||
<skinnedMesh | ||
geometry={nodes.Wolf3D_Outfit_Bottom.geometry} | ||
material={materials.Wolf3D_Outfit_Bottom} | ||
skeleton={nodes.Wolf3D_Outfit_Bottom.skeleton} | ||
/> | ||
<skinnedMesh | ||
geometry={nodes.Wolf3D_Outfit_Footwear.geometry} | ||
material={materials.Wolf3D_Outfit_Footwear} | ||
skeleton={nodes.Wolf3D_Outfit_Footwear.skeleton} | ||
/> | ||
<skinnedMesh | ||
geometry={nodes.Wolf3D_Outfit_Top.geometry} | ||
material={materials.Wolf3D_Outfit_Top} | ||
skeleton={nodes.Wolf3D_Outfit_Top.skeleton} | ||
/> | ||
<skinnedMesh | ||
geometry={nodes.Wolf3D_Hair.geometry} | ||
material={materials.Wolf3D_Hair} | ||
skeleton={nodes.Wolf3D_Hair.skeleton} | ||
/> | ||
<skinnedMesh | ||
name="EyeLeft" | ||
geometry={nodes.EyeLeft.geometry} | ||
material={materials.Wolf3D_Eye} | ||
skeleton={nodes.EyeLeft.skeleton} | ||
morphTargetDictionary={nodes.EyeLeft.morphTargetDictionary} | ||
morphTargetInfluences={nodes.EyeLeft.morphTargetInfluences} | ||
/> | ||
<skinnedMesh | ||
name="EyeRight" | ||
geometry={nodes.EyeRight.geometry} | ||
material={materials.Wolf3D_Eye} | ||
skeleton={nodes.EyeRight.skeleton} | ||
morphTargetDictionary={nodes.EyeRight.morphTargetDictionary} | ||
morphTargetInfluences={nodes.EyeRight.morphTargetInfluences} | ||
/> | ||
<skinnedMesh | ||
name="Wolf3D_Head" | ||
geometry={nodes.Wolf3D_Head.geometry} | ||
material={materials.Wolf3D_Skin} | ||
skeleton={nodes.Wolf3D_Head.skeleton} | ||
morphTargetDictionary={nodes.Wolf3D_Head.morphTargetDictionary} | ||
morphTargetInfluences={nodes.Wolf3D_Head.morphTargetInfluences} | ||
/> | ||
<skinnedMesh | ||
name="Wolf3D_Teeth" | ||
geometry={nodes.Wolf3D_Teeth.geometry} | ||
material={materials.Wolf3D_Teeth} | ||
skeleton={nodes.Wolf3D_Teeth.skeleton} | ||
morphTargetDictionary={nodes.Wolf3D_Teeth.morphTargetDictionary} | ||
morphTargetInfluences={nodes.Wolf3D_Teeth.morphTargetInfluences} | ||
/> | ||
</group> | ||
); | ||
} | ||
|
||
useGLTF.preload("models/646d9dcdc8a5f5bddbfac913.glb"); |
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