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Pull requests: Jondolf/avian
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Add optional Relates to rigid body dynamics: motion, mass, constraint solving, joints, CCD, and so on
C-Enhancement
New feature or request
rotation_offset
to FixedJoint
A-Dynamics
#507
opened Sep 3, 2024 by
RJ
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Rework Relates to rigid body dynamics: motion, mass, constraint solving, joints, CCD, and so on
C-Enhancement
New feature or request
Mass
and Inertia
and add GlobalAngularInertia
in 3D
A-Dynamics
revert schedule change for debug render. fixes #496
#497
opened Aug 23, 2024 by
Hellzbellz123
•
Draft
Add collide and slide kinematic controller
A-Character-Controller
Relates to character controllers
C-Enhancement
New feature or request
#487
opened Aug 11, 2024 by
UndefinedBHVR
•
Draft
Allow not overwriting entity visibility with debug renderer
#470
opened Jul 25, 2024 by
Dentosal
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fix documentation for apply_force_at_point (local vs world space)
A-Dynamics
Relates to rigid body dynamics: motion, mass, constraint solving, joints, CCD, and so on
C-Docs
Improvements or additions to documentation
#430
opened Jul 16, 2024 by
johannesvollmer
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add Relates to the broad phase, narrow phase, colliders, or other collision functionality
C-Enhancement
New feature or request
IgnoredCollisions
component
A-Collision
#364
opened May 17, 2024 by
exoexo-dev
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Rename raycasting and shapecasting methods in Relates to spatial queries, such as ray casting, shape casting, and intersection tests
SpatialQuery
A-Spatial-Query
#269
opened Nov 30, 2023 by
Jondolf
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Fix compute_lagrange_update at very high masses
A-Dynamics
Relates to rigid body dynamics: motion, mass, constraint solving, joints, CCD, and so on
C-Bug
Something isn't working
#172
opened Oct 10, 2023 by
RJ
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Implement PartialEq for Collider
C-Enhancement
New feature or request
#139
opened Aug 30, 2023 by
RJ
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