GrabThePaperGame is an arcade-style game developed using the Processing framework with Java. This project demonstrates various game development concepts including dynamic level generation, robust score tracking, an interactive in-game shop, and a system for unlocking achievements. It also features dynamic music logic that adapts to gameplay.
- Multi-Level Gameplay: Progress through increasingly challenging levels.
- Score System: Track and display player scores.
- In-Game Shop: Purchase upgrades or items using earned currency.
- Achievements: Unlock in-game accomplishments.
- Dynamic Music: Background music adapts based on game state.
- Interactive Elements: Engaging player interactions within the game environment.
- Framework: Processing (Java)
- Language: Java
- IDE: Processing IDE / Visual Studio Code (depending on setup)
- Version Control: Git, GitHub
- Clone the repository:
git clone [https://github.com/JonatanKovalik/GrabThePaperGame-ProcessingJava.git](https://github.com/JonatanKovalik/GrabThePaperGame-ProcessingJava.git)
- Open in Processing IDE: Open the main
.pde
sketch file in the Processing Development Environment. - Run the Sketch: Press the "Run" button in the Processing IDE to start the game.
This project significantly enhanced my understanding of [mention specific learning, e.g., game loop management, event handling in Processing, GUI development within Processing]. A notable challenge was [describe a specific challenge, e.g., implementing the dynamic music system, balancing game difficulty across levels], which I addressed by [explain your solution, e.g., using state machines for music, iterative playtesting and adjustments].
This project is open-sourced under the MIT License. See the LICENSE file for more details.
Feel free to reach out if you have any questions or collaboration ideas:
- Email: jonatan.kovalik@gmail.com