V1.2.3: Updated to tModloader V0.10.
V1.2.2b: A new type of throwing weapon, needles, craftable at each tier with tickets. Shaders added to Rare and other prefixes. Foil counter damage reduced by 30% on expert mode. Mirrored prefix reflects for 1/3 second after hit by a projectile, down from 2/3. Rare prefix frequency slightly increased in expert mode.
V1.2.1.3b: Updated to tModLoader V0.9.2.1.
V1.2.1.2b: Spawning bug hotfix.
V1.2.1.1b: Updated to tModLoader V 0.9.1. Martyr damage decreased, Old One's Army now spawns correctly, assorted minor bugfixes.
V1.2.0b: Updated to tModLoader V 0.9. Added new, unique potions craftable with cosmic tickets. Leeching prefix no longer steals defense, only life and damage.
V1.1.2b: Major balance patch. Greatbows significantly buffed - base damage, base velocity, and charge mult all increased anywhere from ~10-30%. Hardmode Greatbows also charge faster. Greatarrow damage also generally buffed. Ammo crafted from tickets is now doubled in quantity. Gunblades and dueling swords also saw smaller buffs to damage.
V1.1.1b: All greatbows charge mult 80% >> 85%, Hellfire Greatbow damage 16>>14, Shadowstrung Greatbow damage 25>>26, Orion sweetspot mult 1.15x>>1.25x, adjusted visuals on Orion, fixed some vanilla arrow interactions with Greatbows, adjustments to prefix exclusions (most multipart bosses like WoF and Skeletron Prime can’t get suffixes on secondary parts anymore).
V1.1.0b: Added Greatbow class of weapons and Greatarrow class of ammo, some multiplayer bug fixes.
V1.0.14b: Various bugfixes for reported issues.
V1.0.13b: Basic Multiplayer support added, adjusted value modifier on prefixes (down on average), adjusted position of dueling swords to keep them from disjointing too far from the body, lowered Launching prefix launch velocity.
V1.0.12b: Added Dueling Sword class of weapons, adjusted visuals of Pillar Fragment ammo, and made some balance changes.
V1.0.11b: Actually fixed bound NPCs getting prefixes, added bullets to loot.
V1.0.10b: Rewrote projectile damage formulae, added Generous, Philanthropic, and Cutpurse.
V1.0.8b: Some bug fixes and a new 5th tier magic ring, Soul Well.
V1.0.6b: Completely rewrote magic ring charge system, some bugfixes and balance changes to rings; excluded Rare from statue-spawned enemies (for real this time)
V1.0.5b: Rare excluded from wall spiders, updated for V0.8
V1.0.4b: various balance changes to magic rings, bugfixes
V1.0.3b: small bugfix, excluded Rare from statue-spawned enemies
V1.0.2b: small bugfix, added a couple images and tooltips
V1.0.1b: small bugfix and removed test recipes.
V1.0b: Rare prefix, along with its loot, added.
V0.4.9: stoned doesn’t refresh if you’re already stoned, time and chance of getting petrified up; Regenerating now doesn’t regen if it’s on fire, poisoned, or envenomed; Projectile prefixes do considerably less damage and spawn less frequently pre-hardmode, now need to EoC, EoW, BoC, or Skeletron before they start spawning.
V0.4.8: Excluded Projectile prefixes from Creepers; NPCs must have max life higher than 1 to receive prefixes; Excluded splitter from EoW, Lunatic Cultist, Skeletron, lunar pillars; excluded the Master Ninja from problematic NPCs; excluded suffixes from bosses; something else????
V0.4.7: bugfixes, added Forceful, Launching, Halting, Wing Clipper, Psychic.
V0.4.6: added cap to projectile charge when blocked by wall; added the Lightning God, the Master Ninja, Splitter, Stealthy; Petrifying stones for 1 second less; Regenerating slightly buffed; Flametrail reworked.
v0.4.5.1: small bugfixes
v0.4.5: projectile prefixes that can’t shoot through tiles now check the collision line; various bugfixes; various adjustments to range, damage and fire rate of projectile prefixes, now rolled on 1/12 enemies from 1/15; added Vengeful, Mutilator, Executioner, Bionic, Shadowflame, Dune Mage, Bubbly, Hellwing.
V0.4.4: Reduced nullifier curse radius by 17% and made it hardmode only; Martyr changed to drop a modified happy bomb instead of exploding instantly on death; Big size modifier up from 30% to 40%; Bugfix where Channeler would try to buff dead enemies; added Leeching, Colossal, Miniature, Enduring; Added value multiplier for all prefixes - x2 for everything but post-moonlord and suffixes, which are x3 and x10 respectively - no multiplier for debuff weaknesses. Built in tModloader 0.7.1.1.
V0.4.3: Added name check to ensure prefixes are displayed, lowered velocity and damage of shadowmage and volcanic projectiles, channeler drains mana 25% faster, added dusts to volcanic, lightning rod, the Reaper, the Nullifier, Mirrored.
V0.4.2: Adjusted weights, prevented target dummies from getting prefixes, changed malefic to leave player at 1 life, added Adaptive, Channeler, fixed bugs with post-moonlord prefixes.
V0.4.1: Preemptively fixed known potential conflicts, buffed the Nullifier, allowed the heads of worm-type enemies to get prefixes.
v0.4: Added Malefic, Voodoo, the Necromancer, 4 debuff vulnerabilities; Increased size of the Juggernaut, the Reaper now always deals at least its base damage; Worm-type enemies can no longer get prefixes; Fixed some bugs with projectile spawners and other special enemies.
v0.3: Added Juggernaut, Reaper, Nullifier, and Immortal suffixes; Special effects prefix chance increased from 1/8 to 1/6.
v0.2: Added Magebane, Party Animal, Flametrail, and Mirrored. Made Lightning Rod hardmode only
v0.1.2: Fixed Caster name issue
v0.1.1: Fixed prefixes being given to Town NPCs and critters (oops), added some projectile prefixes
2/17/16: hotfixed Martyr spawning a broken projectile