Skip to content

This is a project in which I developed an algorithm to generate random levels, then I applied A* to traverse a Tile Graph representation of the level to obtain the shortest path from what would be the entrance of the level and the exit.

License

Notifications You must be signed in to change notification settings

Jobegiar99/Shortest-path-to-exit-random-generated-levels

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

6 Commits
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

About

This is a project in which I developed an algorithm to generate random levels, then I applied A* to traverse a Tile Graph representation of the level to obtain the shortest path from what would be the entrance of the level and the exit.

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages